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Mighty No. 9 photo
Mighty No. 9

Comcept is dealing with Mighty No. 9's launch woes

Just this morning I got a backer update for Mighty No. 9, explaining Comcept's response to all of the latent issues that came up during its launch. For starters, Steam codes, specifically all of the DLC mixup problems, should be fixed -- th...   read

 
 
Mighty No. 9 photo
Mighty No. 9

Sad Mighty No. 9 livestream caps off Inafune's wild ride

[Update: Now multiple users are reporting backer code issues. From PC codes that don't work to providing codes for the wrong version, to DLC problems, the launch is not going well. Even the official Sonic Twitter account is joining in.] Mig...   read

 
 
Mighty No. 9 photo
Mighty No. 9
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Watch a documentary on how cool Mighty No. 9 could have been

After all this time, waiting, and drama, Mighty No. 9 is out. And it's...okay! But this official documentary below (promised along with the Kickstarter campaign), shows what really could have been. As the video plays I'm glancing over ...   read

 
 
Mighty No. 9 photo
Mighty No. 9
  Watch Video

Review: Mighty No. 9

You've heard enough about the drama surrounding Mighty No. 9. Let's take a look at the actual, finished product.   read

 
 
Mighty No. 9 photo
Mighty No. 9
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Mighty No. 9's 'Ray DLC' trailer is less annoying than the pizza commercial

Mighty No. 9 copies are out in the wild at the moment, ensuring that it is very much a real game. But before the general public gets their hands on it Comcept has a few more updates, including footage of Ray, Mega Man Beck's Zero-like nemes...   read

 
 
Mighty No. 9 photo
Mighty No. 9
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Did the Mighty No. 9 pizza commercial deter you from checking it out?

Seeing a Japanese Mighty No. 9 dev trash a commercial from his western publisher as "unforgivable" had me in stitches for a while. That specific choice of words is pretty amazing, and not something you see every day. Most people are ta...   read

 
 
Mighty No. 9 photo
Mighty No. 9

Is this it? Final platform surveys go out for Mighty No. 9

[Update: The errors that occurred with the initial survey are being fixed with a new survey that could take up to "two days" to reach your inbox.] So uh, this might actually be it this time, folks. Comcept has sent out surveys for Mighty No...   read

 
 
Mighty No. 9 photo
Mighty No. 9

Mighty No. 9 has gone gold, out in June

Is this it? Is it finally it? Comcept has claimed that Mighty No. 9 has finally gone gold and will drop on June 21, right after E3. Although the Vita and 3DS versions are coming later still, Comcept has promised no more delays are in sight,...   read

 
 
Mighty No. 9 photo
Mighty No. 9

Please don't add amiibo support to Mighty No. 9, Inafune

Since there is another way to monetize Mighty No. 9, Keiji Inafune is considering it. When asked by USGamer regarding the possibility of amiibo in the game, Inafune responded, "That's definitely an option for us, and if we have the opportun...   read

 
 
Mighty No. 9 photo
Mighty No. 9

Mighty No. 9 has settled on a release date

Mighty No. 9 has a new release date: February 9, 2016 in the Americas, and February 12, 2016 everywhere else. That goes for physical and digital versions on Xbox One, PS4, and Wii U, and digital only on Xbox 360, PS3, PC, and Mac. The 3DS a...   read

 
 


Mighty No. 9 game photo
Mighty No. 9 game

Mighty No. 9 missed its launch, but the browser game didn't

The not-Mega-Man Mighty No. 9 was meant to be out this month until Comcept finally announced it would be delayed into 2016. If you're feeling blue about the news (like Mega Man, haha), maybe this adorably drawn, and also kind of boring Migh...   read

 
 
Mighty No. 9 photo
Mighty No. 9

Mighty No. 9 is getting a 'trial version' as an apology for the delay

As you may have heard, Mighty No. 9 was delayed recently into 2016. As an apology of sorts, backers will be able to access an "exclusive trial," which will run from September 15, for a full month on PC. It will include four levels, one...   read

 
 
Red Ash photo
Red Ash

Red Ash returns to crowdfunding for more cash

Mega Man Legends wannabe Red Ash needs more money. No, not the game. Keiji Inafune and company already secured a publisher prior to the project failing to meet its lofty Kickstarter goal. Animation group Studio 4°C is making a film...   read

 
 
Mighty No. 9 photo
Mighty No. 9

Comcept finally confirms that the Mighty No. 9 2016 delay is REAL

Late last week, Mike Futter at Game Informer and I broke the news that Mighty No. 9 might be getting a last-minute delay. It was set for a September release date, but rumblings suggested that it would be pushed into 2016. Comcept has c...   read

 
 
Mighty No. 9 delay? photo
Mighty No. 9 delay?

More signs point to a 2016 delay for Mighty No. 9

Mighty No[t the concept art] 9 isn't in the best spot right now. All week we've been hearing rumors of a delay into 2016, and I declined to really comment on it until I had done some digging. I can now confirm through a source at ...   read

 
 
Red Ash photo
Red Ash

Red Ash Kickstarter loses roughly $4,000 since publisher announcement, stretch goals revealed

Recently, it was revealed that the Red Ash project, a callback to Mega Man Legends, had already secured a publisher mid-Kickstarter campaign. The game is being made. Now, the Kickstarter is solely for "extra" funds and content, a strat...   read

 
 
Red Ash photo
Red Ash

Inafune's Red Ash is now being funded by FUZE, Kickstarter is for 'more content'

Well, it looks like businessman Inafune did some business things, as the Red Ash Kickstarter, which looks like it wasn't going to make it, has secured outside funding. It will be published by the Chinese digital entertainment company FUZE E...   read

 
 
OK photo
OK

Play the Red Ash prototype in your browser, though it is not fun

Keiji Inafune and Comcept are really trying to sell Red Ash: The Indelible Legend, Inafune's follow up to Mighty No. 9 and spiritual successor to Mega Man Legends. Its Kickstarter campaign ends in five days and it is hardly more than halfwa...   read

 
 
Red Ash gameplay photo
Red Ash gameplay
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Red Ash prototype footage looks pretty rough

Red Ash hasn't become an overnight success for Comcept. Unlike Mighty No. 9, the project is struggling to meet its $800,000 Kickstarter goal, having raised just over half that with 9 days to go. With the clock winding down, Comcept is tryin...   read

 
 
Red Ash photo
Red Ash

Inafune back on Kickstarter with Mega Man Legends successor

Keiji Inafune and Comcept have wrapped development on Mighty No. 9 and are now returning to Kickstarter to fund their next project, Red Ash, a spiritual successor to Mega Man Legends. Announced today at Anime Expo in Los Angeles, the two-he...   read

 
 
Red Ash photo
Red Ash
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Keiji Inafune probably making Mega Man Legends successor

Keiji Inafune is at Anime Expo, which starts today in LA, to make a "special announcement," that "may interest Mega Man fans." The Mega Man co-creator left Capcom and formed Comcept, which recently has worked on two Mega Man style gam...   read

 
 
Robots photo
Robots
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Keiji Inafune still loves robots, talks about ReCore

"Robots play a very important role in this adventure, and there will be many more robots that will lead to a rich experience." Okay, Inafune, we get it. Newly announced ReCore is your third (3rd!) Not-Mega-Man game. It's just that this one...   read

 
 
Comcept photo
Comcept
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Keiji Inafune and Metroid Prime devs unveil Xbox One exclusive ReCore

Well, this was certainly unexpected. Today at Microsoft's E3 showcase, the company pulled an ace from its sleeve, revealing a gorgeous new project with a compelling pedigree. It's called ReCore and its being co-developed by Mega Man&n...   read

 
 
Mighty No. 9 photo
Mighty No. 9
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Mighty No. 9 has a one-hit-death mode

A few Mighty No. 9 updates to talk about today. First, all launch-window versions of the game will come with the Retro Hero DLC, which gives protagonist Beck a blocky, weirdly Minecraft-esque appearance and, good lord, a one-hit-death diff...   read

 
 
Mighty No. 9 dated photo
Mighty No. 9 dated

Mighty No. 9 will launch later than anticipated, in September

Development for Mighty No. 9 was coming along nicely earlier this year. We got a look at a bunch of levels, and developer Comcept noted that they were "basically done" recently -- they just needed to figure out how to launch the game o...   read

 
 
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Chris (Magnalon) has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! -----------...

 


 


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