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#Bodycount


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Bodycount developer closing down

In a move that's unlikely to surprise anyone, Codemasters have started the process of closing its Guildford Studio, creator of Bodycount. The UK developer wants to focus on its racing properties and is encouraging the 66 employees affected ...   read

 
 
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Bodycount gets its final developer diary: The Demo

The fourth and final entry in Codemasters' super serious look at its not-so-serious shooter Bodycount has made its way to the public. I don't know what other incentive you need though; they've already used the phrase "kick the ass out of t...   read

 
 
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Bodycount lets you 'kick the ass out of the world'

Yes, "kick the ass out of the world" is a real thing that Bodycount art director Max Cant has said, and I love it. In part two of the developer diaries for the upcoming shooter, the staff delves into what makes their game world stand out, ...   read

 
 
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Bodycount dev: There's room for FPSs beyond Call of Duty

An interesting tidbit came out of a Bodycount interview with Codemasters game director Andy Wilson. "We looked at Bulletstorm and I think it's fair to say that it was a sort of 'acid test' for us," he tells CVG. "Because they were coming o...   read

 
 



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Codemaster's Bodycount out August 30

This past weekend, Jim Sterling told you Codemasters' Bodycount was coming out in August. Always vague, that Sterling. Here's a proper date, just revealed today, for those in North America: August 30. The first-person shooter nearly everyon...   read

 
 
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Bodycount to be counting bodies this August

Remember Bodycount? It was the spiritual successor to Black, before director Stuart Black left the development team and now who knows what the game's going to be like? It was slated for an early 2011 release date, but it's finally been giv...   read

 
 
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Interview: Codemaster's Bodycount returns from obscurity

At last year's E3, Codemasters announced their new shooter Bodycount. However, since its big unveiling, the game's hardly been seen or heard from until it appeared at Namco Bandai's Level UP event. I interviewed Game Director And...   read

 
 
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Bodycount dev: Shooters 'need to find their own space'

Speaking with Edge, Bodycount director Andy Wilson voiced what he feels is the one of the main problems with first-person shooters right now. "I think the biggest thing in the FPS genre right now is trying to distance yourself from the hug...   read

 
 
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E3 10: Bodycount's debut trailer tells you you're hot

To go along with our first hands-on look at Codemasters' Bodycount, we've got the game's E3 2010 debut trailer, which you can view above. It exemplifies the game's core tenets: kick-ass shooting, impressive destructibility, an arcade sensi...   read

 
 
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Codemasters’ Stuart Black is a man who likes his videogame guns, and he’s so passionate about them that he wants to impart his affection for virtual weapons to you. He wants you to understand the feeling of firing...   read
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Bodycount co-op: missions, but director wanted campaign

Bodycount creative director Stuart Black is a self-professed "big fan" of co-op, and he badly wanted to have the game's entire campaign playable cooperatively. But the story had other ideas: It became really obvious -- and it pained me...   read

 
 
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Bodycount director Black: Killzone 2 was 'a bit poo'

Stuart Black, the creative director of Bodycount, is a guy who speaks his mind; if he's passionate about something, you're going to hear about it. While extolling the virtues of Bodycount at a demo on Tuesday, he mentioned the game's f...   read

 
 
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Bodycount's Black: Focus on shooting, not bullet points

Codemasters' Stuart Black, the creative director of Bodycount, feels that too many shooters suffer from shooting that's, well, not all that good. Why? Because, he asserted, those games prioritize back-of-the-box bullet points (unique sellin...   read

 
 
Samit SarkarFeatured blogger

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Community expand | +quickpost

CoilWhine

Well I made a list of all the games Ive beaten this summer, including the 100% runs of GTAVPC and Mirrors Edge Not that many games due to life stuff but its Moving towards portable gaming also due to life stuff (radiation

 
Inquisitive Ravenclaw

AUCTION WON!! I got it in the last few seconds with no other competition in So with shipping I scored the game for literally Sweet!

 
Agent9

If you want to know if the devil is near, flip half a jelly sandwich, if its jelly side down hes close by #Movielessontoid #shyamalan

 
Khalid Eternal Nigh

Yknow, this has bugged me for a long Final Fight literally saved Capcom from bankruptcy, without it wed never have seen The FF chars, esp Cody, are among most popular in SF outside of Yet we see like ZERO merch for :/

 
Dinosir

Just Spent 3hrs playing Megaman legends 2 on my I can say that so far its worth the price solely for playing this Being able to play indies, ps1, and potential actual vita games, on a handheld is making me fall in love with this

 
Luckrequired

As the bad guy, if you manage to capture the heroes, dont monologue, just kill Youll only regret it #MovieLessonToid

 
Occams

My buddy had this poster in his It was from an issue of Guitar I have it to him when we were in high

 
homeoftheblues

When sitting across from Greedo, always be the one that shot #Movielessontoid

 
CJ Andriessen

Kevin James is the most desirable man alive to skinny, big breasted women #movielessontoid

 
TheAngriestCarp

Man, after faffing about with iOS, Android, and Windows all in one day, Ive had more than enough technology to last my whole damn Apple, Google, and Microsoft seem goddamn intent on making everything as hard as humanly I need to lay

 

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