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#Bodycount


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Bodycount developer closing down

In a move that's unlikely to surprise anyone, Codemasters have started the process of closing its Guildford Studio, creator of Bodycount. The UK developer wants to focus on its racing properties and is encouraging the 66 employees affected ...   read

 
 
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Bodycount gets its final developer diary: The Demo

The fourth and final entry in Codemasters' super serious look at its not-so-serious shooter Bodycount has made its way to the public. I don't know what other incentive you need though; they've already used the phrase "kick the ass out of t...   read

 
 

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Bodycount lets you 'kick the ass out of the world'

Yes, "kick the ass out of the world" is a real thing that Bodycount art director Max Cant has said, and I love it. In part two of the developer diaries for the upcoming shooter, the staff delves into what makes their game world stand out, ...   read

 
 
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Bodycount dev: There's room for FPSs beyond Call of Duty

An interesting tidbit came out of a Bodycount interview with Codemasters game director Andy Wilson. "We looked at Bulletstorm and I think it's fair to say that it was a sort of 'acid test' for us," he tells CVG. "Because they were coming o...   read

 
 
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Codemaster's Bodycount out August 30

This past weekend, Jim Sterling told you Codemasters' Bodycount was coming out in August. Always vague, that Sterling. Here's a proper date, just revealed today, for those in North America: August 30. The first-person shooter nearly everyon...   read

 
 
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Bodycount to be counting bodies this August

Remember Bodycount? It was the spiritual successor to Black, before director Stuart Black left the development team and now who knows what the game's going to be like? It was slated for an early 2011 release date, but it's finally been giv...   read

 
 
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Interview: Codemaster's Bodycount returns from obscurity

At last year's E3, Codemasters announced their new shooter Bodycount. However, since its big unveiling, the game's hardly been seen or heard from until it appeared at Namco Bandai's Level UP event. I interviewed Game Director And...   read

 
 
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Bodycount dev: Shooters 'need to find their own space'

Speaking with Edge, Bodycount director Andy Wilson voiced what he feels is the one of the main problems with first-person shooters right now. "I think the biggest thing in the FPS genre right now is trying to distance yourself from the hug...   read

 
 
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E3 10: Bodycount's debut trailer tells you you're hot

To go along with our first hands-on look at Codemasters' Bodycount, we've got the game's E3 2010 debut trailer, which you can view above. It exemplifies the game's core tenets: kick-ass shooting, impressive destructibility, an arcade sensi...   read

 
 
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Bodycount is 'all about the guns'

Codemasters’ Stuart Black is a man who likes his videogame guns, and he’s so passionate about them that he wants to impart his affection for virtual weapons to you. He wants you to understand the feeling of firing a gun, and he ...   read

 
 


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Bodycount co-op: missions, but director wanted campaign

Bodycount creative director Stuart Black is a self-professed "big fan" of co-op, and he badly wanted to have the game's entire campaign playable cooperatively. But the story had other ideas: It became really obvious -- and it pained me...   read

 
 
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Bodycount director Black: Killzone 2 was 'a bit poo'

Stuart Black, the creative director of Bodycount, is a guy who speaks his mind; if he's passionate about something, you're going to hear about it. While extolling the virtues of Bodycount at a demo on Tuesday, he mentioned the game's f...   read

 
 
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Bodycount's Black: Focus on shooting, not bullet points

Codemasters' Stuart Black, the creative director of Bodycount, feels that too many shooters suffer from shooting that's, well, not all that good. Why? Because, he asserted, those games prioritize back-of-the-box bullet points (unique sellin...   read

 
 


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Community expand | +quickpost

Shibboleth

Salt and Sanctuary in co-op is a blast, but these item/progress-blocking glitches suck ass! Protip: keep co-op and single-player characters separate so you dont run into this

 
Dwavenhobble

I have a feeling I done a bad Ive had two indie developers start following me on Twitter This only happens when Ive done something I now await the coming

 
AdmiralAckbong

I feel like Luke in the tree facing myself​ to transcend into becoming a Jedi Speaking of which check out my sweet shoes

 
Sr Churros the Samurai Intern

Me *thinking*: oh boy Im worried if Ill be able to arrive for work everyday at HR: Theres free breakfest if you arrive at Me:

 
Sr Churros the Samurai Intern

Hey guys! Today it was my bros birthday and also my first day as an intern! This company sounds to be one of the best IT companies to work here where I live, so Im pretty happy about Also they gave me freebies, like beer coasters and a

 
Rin Tohsaka

aware of crashing in Disgaea 5 Im glad I save before every story what if I was in the middle of a huge item world run?

 
chlmera

2 things: Im doing pretty much nothing in June before I move in July, so Im going to try and beat persona 5, FfXv, and Witcher Which is ambitious, but well I really wish I had some devils lettuce for persona rn :(

 
Riobux

Im sorry for not posting a recap this week, I honestly dont have a good reason for Im really sorry for messing

 
StriderHoang

Every time I watch new episodes of Steven Universe

 
Parismio

Ive said this once before but I greatly desire a sequel to The Wonderful 101 featuring co-op in the campaign and the title would be The Wonderful 102!

 

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