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stevesan
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Video Games and Courage

Most video games exercise many positive human qualities: intelligence, dexterity, persistence, curiosity, and social organization. Almost any game requires some amount of these qualities from the player to get through them. But what qualiti...

 
 
 
 

I JUST BEAT DEMON'S SOULS

Step aside, Jim Sterling, and bow down to your new KING OF GAMING. Please inform the relevant organizations of my accomplishment. I will await my Nobel Prize sometime this fall. I spent a whole 60+ hours on this game, and I have no regrets...

 
 
 
 

More short games, please!

Thanks to digital distribution, we are beginning to see a much wider range of video game formats. By format, I don't mean genre or platform, but rather gameplay length and structure. Before this, we mostly had $60 games. In this format, lon...

 
 
 
 

Demon's Souls and Permanence

Love it or hate it, Demon's Souls makes an uncompromising statement that hits you like a sledgehammer - and then it keeps on hitting you with it like it's the most natural thing in the world. In an era of single-player games that hold your ...

 
 
 
 

Some thoughts on "When Will Mature, Mature?"

Leigh Alexander's recent Kotaku feature talks about maturity (as in "Saving Private Ryan") in games: http://kotaku.com/5175046/growing-up-games-when-will-mature-mature A few thoughts... Reading this article reminded me of the discussion ...

 
 
 
 

On Portal and Mirror's Edge

Recently, there have been plenty of "innovative" games. Fracture's terrain deformation. TimeShift's...well, time shifting. Mirror's Edge's perspective and art style. Portal's portals. Braid's time controls. EndWar's voice commands. All thes...

 
 
 
 

a flood of sw33tness

we often worry about "a flood of crap" when things become too easy to do. the internet suffers from a flood of crap content so severe that we need advanced technologies like the googles and what not just to swim through it all and dig up th...

 
 
 


About stevesanone of us since 11:25 PM on 02.22.2008

 
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