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Twisted Jenius
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Blogger Facts I Just Made Up chimes in on the Nintendo Switch reveal, and offers some compelling insights:


 
 
 

Am I the only one who finds supposedly "creepy" music soothing?



 
 
 

My response to a mention of the game on the Co-Optional Podcast last week-



 
 
 

Pretty exciting day today. The game that I've spent the last 8 years working on (Twisty's Asylum Escapades) is finally being released on Steam! Go have a look- http://store.steampowered.com/app/506760


 
 
 

Janitor sweeping up in Twisty's Asylum Escapades.


 
 
 
 
 

Maybe I'm just weird, but I thought this was very funny


 
 
 
 
 

Insane Solutions to Mundane Problems

Here's the story behind the first NPC (non playable character) that you talk to in Twisty's Asylum Escapades. This is also an example of the kinds of challenges that game developers have to regularly solve when plotting gameplay. When we ...

 
 
 
 

Repetition: A Brilliant Insanity

One aspect of game development that I haven't seen discussed very much is the simple fact that a big part of it involves performing many of the same tasks over and over again. It has been said that one definition of insanity is doing the sa...

 
 
 
 

Texturing: Faking True Grit

Yep, it takes a rare breed to be a game developer. Not everyone has the unbreakable intellectual fortitude, the raw creative nerve to just sit there and try to create their own worlds. The stern determination to push through all obstacles a...

 
 
 
 
 
 

Let there be light!

Let there be light!   God's lucky, all he had to do is wave his tentacled arm to magically create light. We game developers have to go through our levels, methodically placing light sources and tweak numerous settings in order to ligh...

 
 
 
 

There's More Twisty to Come

For the last couple of months we've been working on remastering our first indie game, Twisty's Asylum Escapades. This is a fairly sizable update, as we are remaking and improving large portions of the game, including almost all of the graph...

 
 
 
 

Behind the Scenes with: The Turtle!

There will be a number of creepy critters featured in the upcoming horror game Reptile Zoo: The Sinister Mutation, that we are now developing. Today I'd like to introduce you to one of the residents of Reptile Zoo; The Turtle! And we ...

 
 
 
 

Reptile Zoo Lore

Here's a bit of semi-official back story or "lore" for the video game that we are currently developing, Reptile Zoo: The Sinister Mutation. The text below should be read as sort of a parody of a brochure or website or other piece of p...

 
 
 
 

End of Steam Greenlight?

It has been over a year since Gabe Newell, the founder of Valve, first began expressing his desire to phase out the Steam Greenlight system, and now it might be happening. At the time of this writing, the latest batch of games to be Gr...

 
 
 
 

Odds and Ends and Moving Plants

The game that we are in the process of developing, Reptile Zoo: The Sinister Mutation, contains quite a few art assets. This is an entire environment that must be populated with scenery, terrains, objects, foliage, buildings and wildlife....

 
 
 
 

Update & First Screen Shots

Lately we've been focusing a bit more on the environments of our upcoming game Reptile Zoo: The Sinister Mutation. We've made a lot of progress in creating various textures for some of the environments, as well as doing a few preliminary...

 
 
 
 

Reptile Zoo and Creating the Creature

Work on our latest video game project, Reptile Zoo: The Sinister Mutation, continues to move forward. This week we completed mapping out the details of our strategy for implementing the A.I. Planning it all out thoroughly is very importa...

 
 
 
 

Reptile Zoo and Making the Hunter Hunt-

[font=Arial][/font] Reptile Zoo: The Sinister Mutation  has continued to progress. This week we created some new marketing material, did some more work on the main creature model and came up with a more concise plan for how the video game'...

 
 
 
 
 
 

Enemy design part 2

All of the human characters in the game are sort of exaggerated caricatures of real types of people and I thought about each character's individual body type when I was designing their attacks and how they would move. For instance, the larg...

 
 
 
 

Enemy design part 1

Having asylum staff as the enemies seemed like an obvious choice since the game is about trying to escape an asylum. This basic decision was very intuitive, but a lot of thought went into the details of the enemies themselves. Most of the ...

 
 
 
 

Strange Premises

I really like villains and particularly villainous protagonists. This idea was central to the creation of Twisty's Asylum Escapades. One of mankind's oldest basic types of stories is that of a hero going down into a dark place to face a mon...

 
 
 


About Twisted Jeniusone of us since 3:30 PM on 03.04.2013

Developer of the indie video game "Twisty's Asylum Escapades" and currently working on the horror game "Reptile Zoo: The Sinister Mutation".

TwistedJenius.com: Entertainment with Brains, Brains with Bite!

 
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