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The Travisionist
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First Impressions: Platformines

Interesting concept, crashes right out of the gate Platformines is terrible. No, you could stop reading now if you wanted. I'll explain my position, but that's the summary of it. A randomly generated 2d-platforming shooter, the focus of th...

 
 
 
 

Caster's Trap: A cemetery

Descent into the basement, descent into annoyance The chewing of maggots sounds nearly silent from the next room, a chorus I'm happy to leave behind. We've done what we came to on this level; it's time, now, to descend into the basement: a...

 
 
 
 
 
 

Caster's Trap: A reliquary

  Our mission: To open doors, because game   Writing a running commentary of a game like Caster's Trap presents specific difficulties. Calling it an open-ended experience would mislead; the playing field is miniscule, but the pla...

 
 
 
 

Caster's Trap: A commentary

RPGmaker horror done right, wrong, right, wrong, wrong and right again So Caster's Trap makes me want to dropkick a dingo. RPGmaker in its multiple incarnations presents a tookit for the aspiring game developer, a toolkit that is simultane...

 
 
 
 

You know, it's okay to admit MGSV's creators just wanted to have a hot badass woman walking around with her boobs out. I don't think they need contort their way into a canon reason. Sex appeal is fine, especially in a camp-fest like MGS.

 
 
 

Any modders out there? Favorite mod? Brutal Doom wins it for me, but there're some pretty interesting ones out there for The Binding of Isaac.

 
 
 
 
 

Okami HD and Beyond Good and Evil are both on sale on Playstation Network for the 20th anniversary sale. They're a wee bit pretentious at times, but terribly interesting and more than worth your money. If you haven't played them, I encourage you to do so!

Okami HD and Beyond Good and Evil are both on sale on Playstation Network for the 20th anniversary sale. They're a wee bit pretentious at times, but terribly interesting and more than worth your money. If you haven't played them, I encourag...

 
 
 
 
 
 
 
 

Fran Bow Finale: Itward-ex-Machina

Thus we embark upon the end of all things Devouring Fran Bow Another Bite of Fran Bow Fran Bow, Digesting Fran Bow, Assimilating Fran Bow, Born Again Again Picking up right where we left off, the complex threads of Fran Bow's realit...

 
 
 
 

Fran Bow, Born Again Again

As horror returns, we press toward the end Devouring Fran Bow Another Bite of Fran Bow Fran Bow, Digesting Fran Bow, Assimilating Overcoming the riddles of the wizard and claiming the items he's requested leads Fran Bow and Mr. Midnight ...

 
 
 
 

Fran Bow, Assimilating

Asleep on a pillow of fantasy, beset by the bedbugs of horror Fran Bow and Mr. Midnight's predicament grows stranger and stranger, wriggling away from the influence of Alice in Wonderland and snuggling up to The Neverending Story. Before w...

 
 
 
 
 
 

Fran Bow, Digesting

How things have changed! Awake in a house madder still than those before, dabbling in magics gratefully lost to time, Fran Bow edges closer to the fusion point of her twin realities. When last we left our delightful heroine, we stood ankle...

 
 
 
 
 

Another bite of Fran Bow

Thus the child issued forth from the mouth of hell. We've escaped from the asylum with a healthy dose of astral projection trickery, it seems, as Fran Bow's worlds begin to meld. Plunging into the hedge maze we search for our lost kitty, s...

 
 
 
 

Adventure games are a big part of the indie scene, but there's a reason their popularity plummeted as graphics evolved. This clicking on everything, just in case, nonsense is for the birds. 90s birds, but birds.

 
 
 

Devouring Fran Bow, piece by piece

Presenting PC point-and-click horror story Fran Bow in any sort of bite-sized chunk does a disservice to its complexity. With a grace note of Alice in Wonderland and the mysterious half-real flavor of Shutter Island, this indie showcases s...

 
 
 


About The Travisionistone of us since 2:43 AM on 08.29.2015


This Travisionist typically writes at https://thetravisionist.wordpress.com, but thought it would be a splended idea to stick his neck out and visit the greener pastures of games writing.
He's more inclined toward the indie PC gaming scene than consoles, has a somewhat respectable beard and a load of programming courses on his agenda in the next months. With endless love for The Binding of Isaac, Five Nights at Freddy's and Portal, for example, he's punched his pretentious indie card numerous times.
A former print journalist outside the games industry, he's ready to write for a subsection of the world that matters to him.