As the Narrative Designer for MADFINGER Games, one of my most rewarding challenges was bringing our non-playable characters to life. In the second part, we meet some old friends from previous Shadowgun games…
JOHN SLADE &l...
As the Narrative Designer for MADFINGER Games, one of my most rewarding challenges was writing dialogue to bring our non-playable characters to life… I’ve been writing since I was a little kid, and in the past I always ha...
About Otis T Foghornone of us since 5:18 AM on 07.12.2019
I'm the Narrative Designer and PR Manager for a small but very lively indie studio in Brno, Czech Republic. We are called MADFINGER Games, and I'd like to share with you some of our stuff...
As the Narrative Designer for MADFINGER Games, one of my most rewarding challenges was bringing our non-playable characters to life. In the second part, we meet some old friends from previous Shadowgun games… JOHN SLADE &l...