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Altum Videtur
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Cblog Analytics - August 2012

Good god, Destructoid, were you as swamped as I was last month? Four days late on the Analytics. Four days! Unprecedented! Oh man, oh man, did you guys see those GAMES last month? No, I'm not kidding -- I saw VIDEO GAMES! So many of...

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Seeing the Matrix Code

Hey, kids, want to see a magic trick? Shazam! I've just read your (yes, your!) mind, and now know that at no less but possibly more than one point, you (yes, you!) have had no less but possibly more than one friend, relative, dog, teddy...

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Next-Gen: Gaming's handheld camcorder

[For his Next-Gen Bloggers Wanted essay response, Altum Videtur shared his high hopes for the indie scene of the future. Want to see your own words appear on the front page? Go write something! --Mr Andy Dixon] Let me start this off by sayi...


Cblog Analytics - June 2012

Well, that was a much more exciting month! For all of the negativity that seemed to surround it, this year's E3 didn't let us down in the attention-generation department, driving a considerable portion of June's media frenzy. Throw that...

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Cblog Analytics - May 2012

I'm almost wanting to wait until tomorrow so Maurice Tan's goodbye blog doesn't get buried beneath the pudgy, mouthbreathing, bespectacled, zit-ridden exercise in self-gratification that is the Analytics, but the stats must go on! Don't hu...


Cblog Analytics - April 2012

If you were here at the beginning of the month, you probably don't even need to read the Analytics to guess what half the stats will be about. But do it anyway, because they're likely even bigger than you think! And, of course, make sur...


Hey, Who Remembers Hover?

I do! Packaged with shiny new copies of Windows 95 along with a Weezer music video, Hover is a shallow, ugly, bare-bones tech demo with three short levels, moronic AI, highly luck-based design, and a paltry selection of mechanics - most ...

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Dreaming: Social Experiment

[For his Bloggers Wanted essay response, Altum Videtur dreams of a game that is little more than an experiment in social interaction, an area he feels is severely lacking in gaming. Want to see your own words appear on the front p...


The Rhythm, the Stick, and Serious Sam 3: BFE

A couple of days ago, Serious Sam 3 was on sale. So I bought it. The following piece I wrote about it may look and sound and feel and walk around and pick its nose a lot like a Review™ does, but I assure you, it isn't one! Nobody likes...

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Cblog Analytics - March 2012

Another month ends, another bunch of numbers reveal themselves! Since I knew what I'd be looking for at the start of the month, there are quite a few new statistics I've been able to record, and the organization has rearranged itself acc...


10 Things You Didn't Know About Altum Videtur

So yesterday, bbain decided to try and start a super-neat list-off, reviving a 10-things-you-didn't-know-about-X trend that expired before my brief time here. The following is my attempt to blow a little harder on the rolling beach ball - ...


Cblog Analytics - February 2012

As someone who likes to think they could be classified as a "writer" (if only under the broad definition of "somebody who writes,") I honestly believe that the only situation worse than not being able to write is not being able to write any...


Location: Darkest Africa

Well, now that I've done a bunch of soapbox-y, preach-y three-pagers, how about a nice, short, soapbox-y preach-y segment with lots of pictures? I was tempted do do this entry on Deus Ex: Human Revolution, but having already spent my biome...


What I Want in 2012: Bioshock Infinite

So I see the week's question and immediately go "holy crap I can actually write about that," but before I can finish my second paragraph, somebody's already posted an entry on Bioshock Infinite. Curses! With my usually-disarrayed thoughts...


Deus Ex: Human Revolution - David Sarif

The Destructoid writers' Character of the Year article (specifically, the Adam Jensen entry) got me thinking about my own favorite collection of pixels and polygons in 2011. I then thought, "oh wait, I could turn this into words!", and thu...


About Altum Videturone of us since 11:44 PM on 11.04.2011

My earilest memory is of playing a PC port of Pac-Man on my dad's computer. My next earliest memory is of playing a PC port of Tetris on my mom's computer. I've been happily and hopelessly into video games and everything to do with them since, and while I have my favorites - pretty much the entire Metroid series (except, you know, that one) - there are very few good games I haven't played and enjoyed.

Now that I've been here for a few months I guess something else should go here, so: I've set upon myself a personal goal to write and post a blog at least once per week. Sometimes, meeting this deadline means that those articles are not up to the standards I would like, and I'll simply shove them away unpublished and try again next week. More rarely, they turn out great, and up they go. Even more rarely, I'll actually feel very satisfied and accomplished, and will get all excited for the loads of attention I won't be receiving. The following blog entries are ones that I believe fit into the latter category, preserved here in order of appearance for my (but quite possibly also your!) amusement and enrichement:

Battlefield 3: On Scale, Freedom, and Wookies
Deus Ex: Human Revolution - David Sarif
Bigger, Longer, also Harder - A Counter-Case for Longer Games
Location: Darkest Africa
How About a Mass Effect 3 Article with No Ending Controversy (Spoiler-free!)
Quest for Blood: How Seeking Ultraviolence Showed Me the Best Side of Videogames

Also, I mantain the monthly Cblog Analytics series, which tallies up a bunch of statistics and presents them in a simple and organized format. The results are always interesting and often surprising - all the math is done on my end, so no matter how number-phobic you might be, it's worth checking out! This year's entries are listed here: