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This looks decent, smells good, tastes awful and now I have a headache. (Baked pumpkin with yellowfoot/onion mix.) First time using fresh sage and thyme, too... what a waste.


I decided to give Robophobik a try on Steam. Haven't played it much yet, but despite how the game looks like a weird "realtime turn-based" game usually seen in roguelikes, I'm not sure these levels are procedurally generated (=I haven't replayed any yet).


Saw a "short and sweet" comment on my adventure game, which I thought was three times the length of my previous one. Okay, writing a lengthy adventure game is harder than I hoped.


Great success with the aesthetics, I think.


Me: "I need to stop wasting money and carbon on useless crap." Also me:


Today's bakings: honey cake + a slice of honey-oat bread. I'm satisfied with the taste of them both.


Playing new games is not worth the reward of being able to talk about them.


If there is a heartwarming gaming story I can write about (not really), this song would nearly fit in that game.


"In novels, telling should be showing, and in games, showing should be playing. Or something like that." --Me, in my recent blog. Pretty sure someone has already said something like that, but -- would you agree?


Fledgling retrodev: Reuse

MSXdev'21 will have its deadline on August 31st, 2021, and I wanted to add in my entry as well. This year, I didn't manage to make a brand-new game from scratch. Instead, I chose to just update my previous adventure game engine and wri...


Trying to bake honey-oatrolls. I ended up getting 1.5 litres of honey from my coworker in return for maybe 0.1 litres of spruce sprout syrup. I'm ashamed of the conversion factor.


Went fishing. Failed to get anything despite holding a rod in both hands. Found a lure someone else had lost, though, so that's something.


That's first "released" version of Step done. Coding issues, scripting issues, and maybe 48K too much in the ROM image, but at least all chapters can be finished now.


Trying to wrap up the first version of my game tonight, since I don't think I'll have time and energy later before the deadline. A few positive feelings sent my way wouldn't go unappreciated.


I threw good money after the bad and received Who Goes There 2nd ed. upgrade kit. On the upside, I've weaned myself from Kickstarters. On the downside, I still consume too much.


My previous adventure game project had 32 objects, 97 scripts and 16 locations. My current project has so far 102 objects, 254 scripts and 48 locations. But it won't be three times as good.


So I bought Sisters Royale... sigh. Maybe I should've taken a closer look at what the plot was about before buying it.


I feel like I'm making a shareware game split into episodes, with the first one free to distribute. Left, picture from episode 1. Right, picture from episode 2. Episode 3, no gfx done yet. Yes, I'm running out of space in ep2.


Well, I made the mistake of using just one emulator for developing my game. The page swapping works there, but not on two other ones. I might now fail to get the game finished in time, since even half of the content isn't done yet.


It took me far too long to 1) move the data to memory-mapped ROM, 2) rewrite PNG-to-binary conversion, 3) actually do this early sketch of the title screen, but after hours of work, now to actually adding functionality (a cursor) to the menu.


Kaze finished, not completed. Btw, I don't like power, and I'd hate to hear my posts on the game made you buy it.


Somehow, I see spiderweb hung between the rim and the temple of my glasses. And I wear them every day, all the time except in my sleep. How...?


In Chris I trust... pleasebegoodpleasebegoodpleasebegood...


My friend has an apiary and will be giving me some of the honey. Any suggestions which food would use honey as an essential ingredient? Cookies, glaze, ...


Retro adventure game project: 1907 bytes of ROM space left in the page for wrapping up chapter 1. So much for a "cutscene" and massively updating the graphics, since I have yet to write a fair bit of text.


About Flegmaone of us since 5:42 AM on 01.08.2021