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Spooky Adventures in Babysitting with 2Dark

Two things I'm very weary of in life: kids and developers mostly remembered for big hits from 25+ years ago. Look, if you've ever played Amy, you'll understand where I'm coming from. Even so, someone thought I was the ideal person to play 2...   read

 
 
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Review: The Descendant

[Disclosure: I went to university with The Descendant's lead writer, Giles Armstrong - same film course, same graduating year - though I haven't spoken to him in over a decade. He did not request me to review this game (it was the Swedis...   read

 
 
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Stephen Turner's personal picks for Game of the Year 2016

“Well now everything dies, baby, that’s a fact,” sang Bruce Springsteen on “Atlantic City,” and while everything that dies likely won't come back, save for a zombie apocalypse, I hope you take solace in knowing...   read

 
 
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Kathy Rain rides again on iOS and Android, this Nov. 23

Very little surprised me in 2016, at least not in the way Kathy Rain did. It was an exceptional adventure game, a genuine 9/10, accessible for both new players and veterans alike. Even now, it's my personal GOTY. Sadly, that doesn't transl...   read

 
 
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Review: Chase: Cold Case Investigations ~Distant Memories~

When Cing closed its doors in 2010, it was pretty devastating. It was a great developer, using Nintendo's gimmicks without distracting the player from well-written, heartfelt stories. Its best work will always be the Kyle Hyde mysteries - H...   read

 
 
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Review: The Bunker

Growing up in the '80s, nothing scared me more than a nuclear holocaust. When the TV wasn’t creating distractions with a giant talking rat or Saturday morning cartoons, it was reminding us of our mutually assured destruction with Thre...   read

 
 
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Hitting the streets with Beat Cop's preview build

I used to work in a police station, two to be precise. Nothing special, just simple administrative stuff, but working for the law opened my eyes to one major revelation: police work is boring. Still, that hasn’t stopped me from loving...   read

 
 
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Review: The Final Station

The Final Station is a deceptive little game, for all the right reasons. If you're expecting a rogue-like or a fast paced shooter, you'll probably be disappointed by its rigid linearity and survivalist mentality. But fret not, because if yo...   read

 
 
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Silent Hill

The Silent Hill Retrospective: Downpour

“Lost the plot and for what?” sang Ed Harcourt on “Here Be Monsters,” one of Silent Hill: Downpour’s licensed tracks; a question easily applied to the acerbic state of the series in 2012. Looking back, Downpour...   read

 
 
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Secret World

Musings of The Secret World noob Part 2: Raiding in the Plague Age

I love co-op in my video games, especially when it comes to close-knit survival. There’s something exciting about a group of strangers instinctively realising that, despite their differences, they need each other to survive. Left 4 De...   read

 
 


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Review: TASTEE: Lethal Tactics

Tactical shooters are, by and large, no-nonsense simulators. Where lives matter with a side order of Freedom Fries. There’s the odd colourful exception in the form of XCOM, but most tend to revel in the jingoistic paranoia of Tom Clan...   read

 
 
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Review: Back in 1995

Back in 1995 is a bad game made with good intentions; a recreation of classic survival horror and analogue limitations through rose tinted glasses and the haziest of memories. Towards the end, there’s a message from the developer abou...   read

 
 
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Review: Kathy Rain

Every great modern detective has a vehicle that sums them up in a visual nutshell. Morse had the Jag, Columbo had that Peugeot deathtrap, Jack Irish had the Studebaker for a while, and to a lesser extent, the Scooby Gang had the Mystery Mac...   read

 
 
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The not-so-secret musings of The Secret World noob

As some of you already know, I almost lost the fire inside. Video games didn’t excite me anymore, and while that was mostly down to their ever-decreasing circles of creativity, I’d also gotten lazy, stuck in my ways. The same th...   read

 
 
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The Silent Hill Retrospective: Shattered Memories

Shattered Memories opens with a perfect family moment captured on VHS. A young girl proclaims undying love for her father, before the tape stops, rewinds, and replays the scene again. The repetition continues until that warm feeling in your...   read

 
 
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Kona Preview

Wandering the hard-boiled wonderland of Kona: Day One

Carl Faubert’s Chevy truck rattles through a raging blizzard, his journey narrated by a Canadian Sam Elliott. I’m at the wheel, but barely in control. Out of the white, another vehicle speeds towards me. We're on a collision cou...   read

 
 
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The Silent Hill Retrospective: Homecoming

Homecoming was the Hollywood take on Silent Hill. All crisp and clean, with a Jensen Ackles-type in the lead, and a straightforward plot that paid more homage to Dean Koontz’s Phantoms than Koji Suzuki’s Dark Water. What was onc...   read

 
 
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OMG! It's Stevil T's personal faves of 2015!

At the start of 2015, I was basically done with video games. I’d made myself a promise to read more books and play fewer games, which lasted all of two months before I read Willy Vlautin’s utterly depressing Northline and became...   read

 
 
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Hooray for Digital Hollywood?

Until Dawn’s success is much deserved, considering it was co-written by the guy who gave us The Last Winter, in which Ron Perlman and Connie Britton are terrorised by a ghost moose. Jokes aside, and regardless of the story’s int...   read

 
 
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Comics as games

The Goon needs a video game, and so do these comics, too!

I’m not a fan of “The Capes” when it comes to comic books, but I understand why they’re such an easy fit for video games. Superheroes are proactive investigators and brawlers with adventures based solely around their...   read

 
 
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Silent Hill

The Silent Hill Retrospective: Origins

Silent Hill: Origins opened with an outsider saving a little girl from a house fire. But when you look back on its place in the series, it meant so much more than a simple rescue. Travis Grady had problems of his own, but they meant very li...   read

 
 
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The Silent Hill Retrospective: The Room

What makes the difference between houses and homes? Is it the space itself or the people inhabiting them? Is it down to the memories we create for ourselves or the aged familiarity of the spaces around us? And if a room is indifferent to ou...   read

 
 
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Review: Skyhill

100 floors up, countless mutants on the way down, and only one way out of town. No, this isn’t your average council estate in Swansea. This is Skyhill.   read

 
 
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Review: A Fistful of Gun

Ah, another day, another pixel-art indie game with a Wild West theme. That said, A Fistful of Gun could’ve been set on the Moon and you’d be too busy dodging bullet hells and listening to arcade cabinet music to even notice. Thi...   read

 
 
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The Silent Hill Retrospective: Silent Hill 3

Silent Hill 3 is a mean-spirited game, but then that was always the point. In order to value her future, Heather Mason is dragged, kicking and screaming, through the muck and mire of her past. Yes, she’s given the tools to fight back,...   read

 
 



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