Start the fight with full DT, Spam Meteor 2 until it drains to stunlock, always jump away from the combos, taunt at every single opportunity to generate 3 full meters, pray the Summoned Swords don't go in a cross then go near him to cancel while...
I tried the style switching mod for Devil May Cry 3. It feels so wrong yet so right to SWORDTRICKSWORDROYALGUNSLINGERTRICKSWORDMASTER in that game. Makes Royal Guard a lot more inviting as well. Didn't stop me from eating shit once more though.
I still don't know how to get a summary thing, but I dumped like 340 hours into Elden Ring, so that's obviously on top followed by Persona 5 Royal, Forbidden West and Ragnarok. So many long games this year. My backlog is in shambles.
Oh wow, Forspoken just took a bunch of powers from inFAMOUS: Second Son. I approve. The demo felt like the fever dream of an 11-year-old girl in 2002 fantasizing about the future of video games.
Now that I'm past the tutorial area of Forbidden West I've noticed what they've improved. It's mostly the same, but climbing is better and less confusing, there are actual mini dungeons with puzzles and the progression systems aren't as restricted.
Soul Hackers 2 update: 25 hours in the plot has ground to a halt while I'm busy tending to my party. I love how all of the systems intersect to create a really dense RPG experience with constant progression. And it even feels balanced correctly!