Ragnarök update: This game has more money than God and Ive had a lot of fun taking down The Callous, The Zealous, The Feared and the Stolid as soon as I could. The rest brought adds and that shit just don't work when you're underlevelled.
My first 3 hours of Ragnarök were great, but I'm not giddy over it exactly. Still, with the improvements to air juggling, sprint speed and cliff jumping, the game has inched ever closer to God Hand. They removed my beloved heavy charged fist combo tho. :
Since I'm done with the Dishonored 2 "duology" I've been reading up on some of the secrets and holy hell is my brain too small. Arkane implemented so many logical reprecussions for player actions and powers. The Stilton Manor "thing" is insane!
I feel pretty done with the Witcher show after S2. I got what I came for and now have a vague understanding of some character backstories but I don't care for the scope creep turning it into Big Fantasy Epic(tm) that needs a prequel show.
The Clockwork Mansion in Dishonored 2 was a rad level to explore and gave me some good Thief 2 vibes. These levels are stupid long first time through, it took me the entire day! Also, Emily's powerset suits me much better than Corvo's.
Spooky season is upon us, so I revisited Haunting Ground for a bit. That game is so delightfully creepy without being downright scary. They put in so many neat touches and secrets to make it replayable. I also found this goofy remix on the soundtrack.
I've decided to focus on some 30 FPS games that need playing, since adjusting to and from it is such an eye strain. Turns out there are different classes of them. Judgment feels like ass, while Dead Space on PS3 looks and plays great on my OLED.
Upon loading a save, the game boots you back to the chamber of the Elder God, so the game incentivizes play sessions capped off with boss fights or the discovery of new warp rooms. It does save all progress save for Raziel's location, ...