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Michformer
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Wrapped up my playthrough of Epic Mickey. Honestly amazed that such a passion project exists. Again, the things I’d do to see this kind of dark whimsy and colorful melancholy replicated, especially one with themes of abandonment and fallen glory.



 
 
 

Frankly I ain’t in a good mood right now. Feelings of creative triviality are resurfacing. I’ll admit that being forgotten constitutes one of my greatest fears, a fear that keeps growing despite what I do. Wish I could better my situation briskly.

 
 
 

I feel like I couldn't have been playing Epic Mickey at a better time given recent circumstances and feelings of neglect. Seeing cartoon figures be thrown under the bus despite their contributions mirrors the quandary I face regarding writing.

 
 
 

In 2004, Thief: Deadly Shadows emerged from the darkness to introduce a new generation of players to Garrett and the City. In honor of its 15th anniversary, I've decided to whip up a retrospective article on it that's now available as a C-Blog.


 
 
 
 
 

As far as level intro shots go, Skull Island’s in Epic Mickey couldn’t be better framed. The contrast between the Mouse and the contoured monolith eerily sets the mood for what’s to come.


 
 
 

Couple of updates from yours truly. Firstly, Happy Victoria Day to those calling the Great White North their humble abode. Secondly, my Thief: Deadly Shadows retrospective article will be finally out sometime before the 25th.


 
 
 

I feel like Epic Mickey served as the catalyst for Disney's decision to have the Mouse go back to his mischievous and adventurous roots. His most recent cartoons never cease to put a smile on my face with their jokes, references and sheer energy.



 
 
 

The corners of my lips are still aching from the unremitting smile I bore yesterday while playing Epic Mickey. Its dark whimsy (getting mobbed by compsognathus-like bunnies never loses its charm) is something Spector and co. should be proud of.


 
 
 

Thursday evening mood.



 
 
 

Part of me wasn’t surprised by the replies I got for my thoughts on Detective Pikachu, but I’d be a liar if I said that they didn’t lack civility here and there. It’s one thing to be sarcastic or politely dissenting, it’s another to attack me.

 
 
 

Detective Pikachu is what happens when your standards are shackled to gaming’s in terms of storytelling. As a movie, it fails to clear its medium’s barrier of quality. The “let people enjoy things” argument won’t work if you want art to evolve.

 
 
 

When the stars align, one may stumble upon rare riches such as the art book for Epic Mickey. The sheer level of imagination and passion that went into conceiving the title’s premise, motifs and character is something that most artists would envy.


 
 
 

Know that feeling you get when you realize that you have more in common with something/one than you thought? That’s what Gibran’s The Prophet did to me. Bursting at the seams with Emerson-like wisdom that mirrors the things I believe and jot down.


 
 
 

Attended Sunday service at St. James United Church. Always been curious about Protestantism, especially in the context of Catholic Quebec, and came away pleased with the congregation’s down-to-earth aura. Doesn’t hurt to try out new experiences.


 
 
 

Cracking the Quebec Code boasts a smorgasbord of juicy data and facts on one of Canada’s most unique provinces. One of my favorites is the bit detailing how Anglo-Quebecers are considered a hybrid of Franco-Quebecer and English Canadian values.


 
 
 

Bump for the weekend folks. Last update, promise! Got the chance to be interviewed alongside film/TV industry veteran Bob Keen and Gunfire Games’ Ashley Ruhl as part of an academic project on the merits of CRPG storytelling. Feedback’s welcome!



 
 
 
 

St. James United Church, one of my favorite places of worship to frequent and walk by (even if Montreal’s annoying roadworks spoil the mood). Reminds me of Thief’s Haunted Cathedral.


 
 
 

ICYMI this morning, I got the chance to be interviewed alongside film/TV industry veteran Bob Keen and Gunfire Games’ Ashley Ruhl as part of an academic documentary on the merits of CRPG storytelling. Feedback’s welcome!



 
 
 

Pleased to reveal what I had been up to lately. Got the chance to be interviewed alongside film/TV industry veteran Bob Keen and Gunfire Games’ Ashley Ruhl as part of an academic documentary on the merits of CRPG storytelling. Feedback’s welcome!



 
 
 

Received neat news in my inbox lately. If you’re into RPG storytelling and gaming narrative in general, then you should look forward to my next Qtoid update(s) within the next few days. I MAY’ve something to do with it, wink wink nudge nudge. 😉


 
 
 

The more I learn about Kunihiko Ikuhara, the more I realize that transgressive shows reveling in their quirkiness can make for entertaining and symbolic commentary. I'll admit it makes me wish to tackle other sociocultural rigidities surreally.


 
 
 

I seldom shed tears when watching movies, reading books or playing games, but the few works that do will always find a home in my ticker.



 
 
 

Just watched Penguin Highway. I’m incredibly thankful that Montreal held screenings for it since I was utterly impressed with its premise, audiovisuals and narrative. I sincerely look forward to seeing what else Studio Colorido has in store.


 
 




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Telling Lies"'Truth'"

 

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