On NE: Kinda Funny is Attending EGLX – Enthusiast Gaming Live Expo
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Flegma
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The AI bug has been fixed, the AI trainer works... and the AI has become too good. Now I need to nerf it, ideally without just giving the player better gear.

 
 
 

Sometimes, it doesn't pay to fix the bugs in the AI. The previous smooth movement has now been replaced with shaking left and right. Unless there's a new bug my fix introduced. I need Skuld's mallet, presto.

 
 
 

I wish *I* could bless my two fondnesses, old games and procedural generation, together. However, I'm not yet on the level required for it... unlike some.



 
 
 

If I wrote a fledgling retrodev blog that possibly goes to fixed-point arithmetics and rudimentary physics modelling with equations etc., which week should I post it?

 
 
 

"If they jumped off the cliff, would you do the same?" I'm not proud of my answer.


 
 
 

I have already written most of the functionality of my retro game will have, and my biggest source of frustration so far is displaying the score board. Argh.

 
 
 

Ever spent a week doing something for a goal, only to realize that while the goal is perfectly reachable, you don't actually want to reach the goal? (I'm choosing not to participate in a retro game dev competition despite having my game coming up well.)

 
 
 

Is any plot better than no plot at all?

 
 
 

I am shocked that #viziertoid hasn't shown career advancement aspirations to become the sultan instead of the sultan.

 
 
 

I look forward to seeing how the new cblog recapping system works.

 
 
 

Today is the Monday I realized Jon in Garfield Minus Garfield is... me.

 
 
 

If this is what returning from a holiday back to work is like, I don't want to have holidays ever again.

 
 
 

Retro Look: Super Cobra on MSX (1983)

Super Cobra cannot really be discussed without mentioning Scramble. In the arcades, Super Cobra (Konami, 1981) was a sequel to Scramble (Konami, 1981). Thankfully, I've already written a part of a blog on Scramble, but here's...

 
 
 
 

Hobbyist Look: Ninja Savior (2015)

Even in 2010s, games are being made for the gaming platforms, be them microcomputers or consoles, of the 1980s. No harm in looking at a few, right?  All screenshots taken in BlueMSX emulator. Ninja Savior (Relevo Videogames, 2015)...

 
 
 
 

Quick poll: Should I write blogs about old games, homebrew games from the past ten years or stop blogging about single games altogether?

 
 
 

Retro Look: Nocturne (1999)

I'll go get me coat. October 31, 1999 saw the release of Nocturne (Terminal Reality/Gathering of Developers, 1999) on PC. Chances are you knew the Shin Megami Tensei game better than this, in which case I'd ask if you noticed the small...

 
 
 
 

The sound barrier is at 343 metres per second. The Dtoid barrier is at 69.

 
 
 

If you were an enemy or a monster in a game, what would you be?

 
 
 

In case people want to watch me play old games (Nocturne from 1999 by Terminal Reality is the one on schedule now), I'm streaming it typically at 9pm EEST (UTC+3) on weekdays this July. https://www.twitch.tv/dflegma

 
 
 

If I took the next step forward with my VG writing, what should that step be? (Image from Nocturne, a 1999 game I've been streaming on Twitch. There are two instadeath pits in the image.)


 
 
 

... if one of the reasons I can't start up Heavy Gear 2 on my PC is because my CD/DVD/BD-ROM drive doesn't have a headphone jack on the front... groan.

 
 
 

Step one, write a game and take a year and a half to add the final polish. Step two, upload it as freeware to a retro game site. Hopefully performing step two won't take another year and a half.

 
 
 

Please let me have written enough blogs for June + July -- I need to rest and do a lot else. Video: A game that I, for no good reason, bought years ago.



 
 
 

On journey and destination

I originally started this blog by saying that it doesn't involve Journey (thatgamecompany/Sony, 2012). But that might have been so very wrong of me to say. Some months ago, Chris Moyse's comment on how he feels on the ending of a game ...

 
 
 
 

BoB: I Was An Atomic Mutant

Ever wanted to be a giant baby? Wait, let me rephrase that. Ever thought you were a giant slimy alien baby? No, not the baby Metroid. I Was An Atomic Mutant (Canopy Games/ValuSoft, 2003) on PC has you covered. It also lets the player b...

 
 
 


About Flegmaone of us since 11:34 PM on 01.17.2015

Very much unprofessional writer, don't take anything I write without a truckload of salt.

On a hopefully long-term break from saying anything.
 
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