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Flegma
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When life gives me maple syrup, I dilute it with lemon juice and water before drinking it. Or maybe drink it as-is.

 
 
 

This week, I've mostly hated L3/R3 "buttons". I suppose this is how many feel about tacked-on motion controls.

 
 
 

Well, two weeks of coding and I still haven't got the location tiles rendered properly on screen. Coding in ASM really makes me appreciate higher-level languages.

 
 
 

2020 wishes -- each with 0.01% chance of mythic success, 0.1% chance of epic success, 24.89% chance of success, 74% chance of failure and 1% chance of critical miss.

 
 
 

And that's EDF Iron Rain finished on normal. Meh. And I really need to try writing a few quick "half a dozen cheap eShop games, yay or nay?" blogs.

 
 
 

Got myself EDF Iron Rain and I'm thinking about making Cats the first movie since Blade Runner 2049 that I watch in the theatre.

 
 
 

A year ago or so, I gifted a number of people on Discord old games on GOG I thought they might be interested in. Come to think of it, I still don't know if anyone played any of them, and maybe that's for the best.

 
 
 

Quick take on Bubble Bobble 4 Friends (Switch)

Taito's original Bubble Bobble (1986) was and still is a very highly regarded classic arcade title, probably on many other platforms as well (I've played it on NES, C64 and PC), as it was widely ported to many systems. It was an early ...

 
 
 
 

TL;DR take on BB4F: it felt like a modern Bubble Bobble but differs a lot in the details. Less "wait,what now?", more structured levels. Solo, I'd rather play BB4F than BB1 (not a BB1-fan for years). Too few levels. Longer cblog maybe coming in 2019/2020.

 
 
 

Finished the normal mode (50 levels?) of Bubble Bobble 4 Friends. Took a brief look at the hard mode. And for some reason the original arcade Bubble Bobble doesn't track high scores between BB4F restarts?

 
 
 

No, I only unpacked them inside a box. The extra is four "collectible" cards, two keychains and a poster. Might as well try streaming it now on Twitch...


 
 
 

Finished Valley on Switch. Only a couple of hours long (six with my *very* slow pace) but if you like a mix of "walking sim" and first-person platforming, give this a go if you see it on sale on some platform (Steam, XboxOne, PS4).



 
 
 

I'm thinking Mario Galaxy 2 is the best 3D Mario of 2010s.

 
 
 

Hook is likely my favourite $2€ Switch game of 2019. My only problem: only 50 levels, and the 6-minute video below by someone else shows how to solve the 23 easiest of them.



 
 
 

Got my copy of 8 Bit Annual 2019. To hold a physical book/magazine with a review of my own game for the first time is something. I agree with the score, and it's still 25 points above what a Mazinger Z game got. (No, I'm still not sticking around.)


 
 
 

It's time I stop haunting this place. Party on, you people.

 
 
 

One way to cut out unwanted user emails: don't have the support (at) yoursite e-mail address.

 
 
 

Devil Daggers feels like it's the only FPS I've played in the recent history. I'm positive I can't beat my record (a bit upwards of 300s), but going back for a few short runs is still fun.

 
 
 

Got Sweet Witches on Switch. I've never played Rod Land myself, but this looks like it has similar gameplay elements... but I have probably more complaints about SW than I'd have with a new port of RL.



 
 
 

Finished Diggerman on Switch just under five hours. Not a game I'd recommend, but I might as well consider writing a short description of it in a blog one day...

 
 
 

Which site/service would you recommend me for writing blogs (on 8-bit games) as an unpaid hobby? Just Blogger or WordPress? Destructoid is out of the running.

 
 
 

Third time trying to post the image... but now, not an AMA. If this goes up, then Dtoid really looks after me.


 
 
 

From my backlog: Disaster: Day of Crisis

Monolift Soft developed two games for Wii: Xenoblade Chronicles (2010) and Disaster: Day of Crisis (2008). It's pretty well known that the North American release of Xenoblade Chronicles was helped by the Operation Rainfall. Disaster, h...

 
 
 
 

Been playing Disaster: Day of Crisis (2008) on Wii and streaming it. Interesting to see how the studio's games had a hard time getting to NA on Wii. In hindsight, the one that did make it to NA (Xenoblade) is the better game of the two.

 
 
 

I remember hearing something like that our music taste "peaks" when we're 13/14. How well does that work with you and video games?

 
 


About Flegmaone of us since 11:34 PM on 01.17.2015

Very much unprofessional writer, don't take anything I write without a truckload of salt.

On a hopefully long-term break from saying anything.
 
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