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'You'll never see the same zombie twice' in Dead Rising 3

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That almost sounds like a challenge

While each and every building and interior is said to be "hand made and hand crafted" in Dead Rising 3, a different approach was used to design the game's undead. According to Capcom producer Mike Jones, "It's all procedurally generated: hair styles, clothing, colors, textures. And the gore is too: missing jaws, missing eyes... it's all totally dynamic.

"That's a whole system that we built," he told CVG. "We didn't just model the zombies, we had to model the pieces and the system puts them together." As a result, we'll apparently "never see the same zombie twice." And there's your back-of-the-box bullet point, Capcom.

This brings me back to that quote about Dead Rising 2 having as many as 6,000 on-screen zombies. Speaking of which, Jones believes "You can have rose-colored memories of DR2, but until you go back and look you don't realize that it's so flat, there's no lighting and there are barely any zombies on screen." Here's an old gallery, for reference.

Dead Rising 3 to feature procedurally generated zombies; handcrafted world [CVG]


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Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more


 



On Destructoid: Dead Rising 3   (20)   From our game database:

  • Review: Dead Rising 3: Super Ultra Arcade Remix Hyper Edition EX + α - Chris Carter
  • Dead Rising 3 has fan service laden DLC available now - Steven Hansen
  • Dead Rising 3 listed on Steam database (Update) - Abel Girmay
  • Review: Dead Rising 3: The Last Agent - Chris Carter
  • The final DLC for Dead Rising 3, 'The Last Agent' stealth released - Chris Carter
  • Review: Dead Rising 3: Chaos Rising - Chris Carter
  • Dead Rising 3's third DLC pack coming tomorrow - Chris Carter
  • Review: Dead Rising 3: Fallen Angel - Chris Carter
  • Capcom announces Dead Rising 3 has shipped one million - Chris Carter
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