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(Update) Go get some free Zelda Cadence of Hyrule DLC now

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Surprise!

[Update: You can find the full patch notes below courtesy of Brace Yourself Games. It turns out that this patch is a sizable update, adding in a lot more than the original tweet led on.]

Okay so this is a nice Christmas surprise! Nintendo, out of nowhere, is giving us a bit of free DLC for the holidays. Just boot up your copy of Cadence of Hyrule and download the software update and you're good to go.

The DLC is actually a new storyline involving the main villain called Octavo's Ode, which is likely a way to "Jolie Maleficent" him into a more nuanced role. If you haven't played it yet, it's a fantastic rhythm-based roguelike that also features a rad campaign mode for folks who are sick of complete randomization and "endless" runs. Speaking of, the DLC also adds a "dungeon mode" that serves as a challenge-esque gametype.

It even made our nominee list for Switch Game of the Year! There's a demo available if you want to give it a shot, and I highly recommend it as a relaxing holiday game to play with a partner.

Nintendo UK [Twitter]

Patch Notes 1.1.0 - December 18, 2019

- Added Octavo as a playable character with unique story campaign, unlockable by completing the game once.
- Added Dungeon Mode, a mode for playing through the game in a new way, closer to the original NecroDancer experience
- Added shrines, mysterious objects that appear in dungeons, with unknown effects.
- Added some new level generation features, both in dungeons and the overworld.
- Added 4 new achievements relating to Octavo, dungeon mode, and shrines
- Adjusted the random distribution for spawning certain types of dungeon items, to better ensure seed consistency
- Allow the player to carry multiple copies of each scroll type
- Add UI for changing weapons of the helper characters during the Ganon fight
- Add display of the current world generation seed to the pause menu, so it can be recreated later in seeded mode
- Fixed some bugs where multiple dialogues/cutscenes could be activated at once, with unintended results
- Fixed a bug where Ganon could be defeated with a bomb during the between-phase cutscene
- Fixed a bug where getting hit by a bomb and using the hookshot on the same beat could cause the player to move incorrectly
- Fixed a bug where using the hookshot would add extra steps to the player's step count in fixed beat mode
- Fixed a bug where items could be duplicated by collecting them and moving between screens at the same time
- Fixed an exploit that allowed some bosses to be cheesed with projectiles from outside the boss arena
- many other bug fixes

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Chris Carter
Chris CarterReviews Director, Co-EIC   gamer profile

Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! ------------------- T... more + disclosures


 


 


Also on Destructoid: Cadence of Hyrule   (5)   From our database:

  • If you haven't played Cadence of Hyrule yet do it: there's a demo now - Chris Carter
  • Cadence of Hyrule gets special Switch achievements, beat rumble controller toggle - Chris Carter
  • Review: Cadence of Hyrule: Crypt of the NecroDancer - Chris Carter
  • PSA: You might want some sort of good Switch d-pad solution for Cadence of Hyrule - Chris Carter
  • Guide: Five tips for surviving Cadence of Hyrule: Crypt of the NecroDancer - Chris Carter
  • Hey, Zelda fans: Cadence of Hyrule busts a move on June 13 - Jordan Devore
  • (Update) That Zelda-themed Crypt of the NecroDancer game might be out this week - Chris Carter
  • It looks like that Zelda-tinted Crypt of the NecroDancer could come out this month - Chris Carter
  • Whoa: Crypt of the Necrodancer is hitting Switch in Zelda form - Chris Carter
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    Filed under... #DLC #Nintendo Switch #rhythm games #The Legend of Zelda

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