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'The Climb' team muses on their journey to have the game hit 90 frames per second

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VR is pushing tech

The Climb looks pretty rad, and I'm particularly jazzed up after reading Zack's recent preview from GDC. It sounds even cooler after watching this developer diary straight from the team, where they talk about the challenge of making a game 90fps for VR, and how they managed to actually create detailed assets.

It's not exactly dense inside baseball per se, but it's still fairly dry.

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Chris Carter
Chris CarterReviews Director, Co-EIC   gamer profile

Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! ------------------- T... more + disclosures


 


 


Also on Destructoid: The Climb   (2)   From our database:

  • Crytek releases The Climb for Oculus Rift - Jordan Devore
  • 'The Climb' team muses on their journey to have the game hit 90 frames per second - Chris Carter
  • First hands-on with Crytek's newest game The Climb - Steven Hansen
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    Filed under... #Oculus Rift #PC #Virtual Reality

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