I doubt I would have played the game again if I had achieved the ending I had wanted. But then again, if I had gone back in time, I would have played the game exactly the same way. There is almost no escaping the scenario in the first play-through, unless I had the kind of lucky break I had against the ‘Alternative Netherworld’ inhabitants and applied it to the ending. On the other hand, I would gladly play the game again, because it gives me the reason to enjoy how the game plays and achieve things that I didn’t get the first time around.
Could I picture an overlord getting an even greater reward for humbling himself, even though he has been undefeated using his own strength and forces? Will it open up new battles or characters? I don’t know yet, but I’d like to find out. That battle had opened me up to new ideas at a time when I didn’t like putting a foot wrong. The fact that I’m still willing to continue in the game is great, because I can think of similar games that I can kindle a desire to play again and count them on the fingers of both hands. What is different to me is that I took a negative scenario as the excuse to play the game again, rather than to tie-up a loose-end in a side-quest. I know I can go back, change my gaming habits. I want to know more, I know I am capable of finishing the game the way I want to. A little work is involved, but the journey and effort is worth it.