has been widely considered one of the best games out there for the PSP, so I decided to give it a whirl. Despite charming graphics, unique Real-Time Strategy meets Taiko Drum Master gameplay, and clever localization, Patapon's
gameplay falls flat. Just because a piece of candy looks unique doesn't mean it's going to taste good.
In the game, you play a god of a race of tiny round creatures. By playing on your mystical drum, you inspire your subjects to get off their kawaii asses and march, attack, and defend their way through various battles or puzzles along the way. You can't just mash the button combos to win either-- you have to pound them out at a very deliberate rhythm (moving is PATA-PATA-PATA-PON, attacking is PON-PON-PATA-PON, etc). Patapon
gets surprisingly grindy an hour into the game, where the difficulty skyrockets. I was charmed by the minimalist look of the game, the lovely animations, and the tribal touch to the music, but found gameplay ultimately too simplistic-- RTS fans will be pissed at the lack of complete control over the units and rhythm game fans will be pissed at the sometimes confusing gameplay which lacks a decent tutorial.
I give Patapon
a C. It's quirky, just not a quirk I especially like.