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Brawl Stages: The Good, The Bad, and The Meh. Pt.2

Oh Super Smash Bros Brawl. What an entrancing effect you have on people, throwing people into rabid debate about every single aspect of the game, even stealing time and friendships from innocent people. Well that is just nonsense; the internet needs of a voice of reason/martyr, and I have to try my best.

*DISCLAIMER* I will discuss all of the non-Melee stages in the game, so if you're worried about spoilers read no further. But who are you kidding, you already know everything that would every be considered secret about this game.

The following are my opinions on the Good, the Bad, and the Average stages of brawl. This is in no way tourneyfag material; each stage is critiqued on flavor, functionality, and fun (The 3 F's, perhaps?). However, their final ranking is almost completely dependent on how much fun I had while playing this with a large group of friends, drunk and sober alike. Final Destination will not be named as the definitive stage, I promise you that. I will be counting up from the worst of the best, the worst of the average, and counting down from the best of the worst. The superior stages, and the absolute worst, will be revealed over time, or at least that's the idea. Without further ado, here is the next set of stages:

Luigi's Mansion

Oh... that doesn't look good. How do I get in the capsule?!

Flavor: Ah, Super Metroid. A prime example of 2-D gaming, this game has a special place in many gamers hearts, worldwide. It only makes sense that it would be represented in Brawl, and Norfair is what we get. The magma caves deep in the Planet Zebes are home to Ridley's lair, and lots of lava. Not a lot to go on, but if you look at the stage and the area of the game side by side, the stage is a fair representation. This place is full of hazards, as is the stage. When it boils down to it, however, this stage is very minimalistic in it's presentation; there is lava, there are platforms. That's it, and that's all there needs to be.

Functionality: This stage is comprised of 5 small platforms in a wide "V" formation. There's not a lot of space to run around, and chances are you're just going to be jumping all over the place. On the good side, all the platforms besides the bottom one can be passed through, so you aren't going to bump your head trying to get back and get screwed out of a life. Hoorah for that. The gimmick here is the lava waves. They come from the sides in the form of huge walls that hurt you badly when you're thrown in to them. These are arbitrary and fairly common, so expect to see a lot of them. The lava can also rise from the bottom, making it so you can cheat death at the cost of health, which is cool and all, but we've all seen it before in Melee. And then there's the Giant, stage raping lava tide that moves from the background in to the foreground, causing severe harm and most likely death to all that get caught under it. When this happens, you can theoretically get into a capsule that appears and be spared.

Fun: Both Metroid stages seem to have the "If you don't know what you're doing you're probably going to get screwed" mentality, though I think this one is worse in that respect. The platforms are really too broken up, most of the battling takes place in the air while slower characters get the shaft when it comes to ground space. There's just not a lot of place to rest, and while it keeps the battle frantic, I don't think it's especially fun. The whole lava wave thing is what kills it. The battle for the capsule generally ends with all the combatants getting burned, and if you haven't played the stage it'd be tough to figure out that you have to hit the blue doors to even get it to open, despite the fact that it looks like it can easily be jumped into from the top. Most of the group I play didn't figure that out until maybe our 6th brawl on that stage. Sound like fun to you?

Songs of Choice: Marionation Gear, Main Theme (Metroid) (besides that dumb-ass talking in the beginning)


So concludes part two of BS: tG, tB, atM (Oh that's so catchy...). I put a lot of work in to it, and I hope you all enjoyed reading it. So you've heard me ramble on about these stages, what are your opinions? Stay tuned, your most revered and detested stages could be in the next installment! Also, if you aren't reading this, you ought to be. But chances are if you're a fan of this game you already are.

Part 1

All screens courtesy of the Smash Dojo.
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About FlatTopJesusone of us since 3:17 AM on 06.11.2007

I'm Mike, I'm from San Diego. I'm in no way new to Destructoid, I'm a just a long time lurker, first time poster. So on the topic it hand; I've been gaming for 17 years and this is the first time I've been to a site where everyone doesn't seem to be full of shit. That's pretty neat. I'm into most genres, though I'm a big fan of Fighting, Racing, and Action/Adventure. That's pretty vague, so here's a small list of my favorite games to give you a better idea:

Phantom Dust
Kotor 2
F-Zero GX
Street Fighter IV
Fallout 2
As well as the givens like RE4, Ocarina of Time, Bioshock, blah blah blah

Anyways, I'm starting to ramble, so in summation: What's up? Nice to meet you all, and hope to see you on XBL. If anything, here's my contribution to Dtoid:

XBL: AquaticPants

Currently Playing:
Street Fighter IV
Street Fighter IV
Street Fighter IV

Xbox LIVE:AquaticPants


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