I'm really not into MMORPGs (read: does not play well with others), but a friend of mine posed a question to me, and I honestly did not have an answer for them. The question:
"Why are there not more MMORPGs on consoles?"
Hmm. I cannot see any logical reason why they are not out on consoles.
Let's break it down: two out of the three major consoles (Xbox 360 and PlayStation 3) have hard drives, the ability to type text via keyboard/keyboard attachment, voice chat, and internet access. Xbox Live and PlayStation Network have infrastructures (in various degrees of quality) to make these games work. People are already paying monthly fees for things like Xbox Live, so another monthly fee isn't really that big of a deal for a console gamer. Heck, we already patch and provide updates for games, so I do not know why a game like World of Warcraft is not on the Xbox 360.
And don't tell me a company like Blizzard doesn't have the resources to produce a console version of their game. They make a hojillion dollars a month off World of Warcraft subscription fees, so they can definitely afford the production costs and hire enough people to make it happen. If anything it will increase their already large revenue stream.
Well, that's Blizzard though.
Other companies (e.g., NCSoft, ArenaNet) may not have the bandwidth to produce console ports of MMORPGs, but with a decline in PC game sales (or so I have heard), it makes sense for companies to seek out other lines of revenue. I mean, Square Enix did it with Final Fantasy XI (it's got to be making some money for them as they come out with an expansion pack every couple of months).
So, I pose the question to the masses: Why are there not more MMORPGs on consoles?