There are few things more frustrating than coming up with a really cool idea, waiting for the right time to execute it, and then finding out that someone else has a 6-month head start.
CURSE YOU, DEADLINE GAMES!
(and thanks to JDUB X
for the 1UP link)
I got a little nervous when Faith & a .45
was announced last week, but I figured it would be a while before any details got out. 1UP describes the game as Ico
meets Gears of War
, which sucks, because I'm 40 pages into a design doc for something pretty damn close. Well, mine's more like Ico
meets Mark of Kri
, but I had always hoped to be the first to try integrating Ico
's dual-protagonist structure with a more action-oriented game.
On the up side, I can keep an eye on Faith & a .45
to learn from any mistakes it makes, but I'll have to time it right so I can get some publicity before every producer and his grandmother's cat decides that dual protagonists are the new Quick Time Button-Masher Event and suddenly craploads of these games show up.
At least they're going for co-op, rather than my super top-secret ultimate awesome sauce
control layout (currently testing in 2D with Multimedia Fusion
Grrr... oh well.