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LONG BLOG

[update] New details emerge on GTA IV

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Fellow c-blogger Kryptinite beat me to part of what I was going to post, so I値l just summarize his post by saying that Rockstar sent out an email this morning confirming that the official release date for Grand Theft Auto IV has been set for Tuesday, April 29, 2008. In other words, we値l all be able to get our grubby paws on the game in 96 days, or just under 14 weeks. I still haven稚 decided whether or not I値l be picking up the tricked-out special edition, which will retail for a 50% premium over the cost of the game itself (for those of you who are mathematically challenged, that痴 $90 as opposed to $60). I知 not sure that I壇 ever use the safe deposit box though I suppose that a duffel bag is always useful, and that an art book would be a nice collectible to show off. What sayeth you, Dtoiders?


The safe deposit box and duffel bag just seem extraneous and excessive, don稚 they?

I also wanted to alert you all to some new coverage of the game, courtesy of IGN. Along with ten new screenshots, a three-page preview of a new build of the game was posted yesterday. Yes, I said yesterday, but I知 sure there are plenty of you who haven稚 seen it yet, so don稚 bother posting 登ld news is old in the comments. Written up by Chris Roper, the feature discussed footage of the game that was demoed to IGN (apparently, the game was running on a 360). I won稚 bore you guys with copypasta; instead, I値l just give you the gist of the updated look at the game. According to the article, three different missions were shown: 鉄earch and Delete, 泥econstruction for Beginners, and 典ruck Hustle. Lastly, Roper got a look at a portion of another mission that sounded somewhat similar to 釘oomshine Saigon from GTA: Vice City.


Flaming group sex under the Brooklyn Bridge? I知 so there.

The first mission was a 吐ind and take out one guy excursion; the second had Niko cajole a group of union leaders into resuming work; and the last one required stealing a truck. Roper wrote that the game 斗ooks to be just about done, and in line with that, he mentioned that framerate issues from prior builds were nowhere to be seen. Also, the full missions were shown, so Rockstar didn稚 pick select footage to display to IGN. Roper commented repeatedly on the NaturalMotion physics engine and the lack of canned animations in the game. He also had a chance to see the overhauled combat system in action: Niko took cover, as did his enemies; and to me, the new targeting system that he detailed sounds a lot like the one in the True Crime games. Overall, I was very impressed with what Roper talked about in the preview, and it really served to whet my appetite for the game (I was already going to buy it as soon as it came out anyway, but I just get more excited with more information on it). Check out the full preview over at IGN, and let me know what you guys think by hitting up the comments below.

Update: I didn稚 notice this before, but IGN UK put up its own preview of the new build of the game, penned by Martin Robinson. Check it out for a different take.
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About Samit Sarkarone of us since 7:56 PM on 12.14.2006

Senior Reporter, Polygon at Vox Media
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