First of all NOBODY is forcing you to read all of them at once take it 1 character at a time so it’s not overwhelming I had to do 5 each part there is 58 characters I’m not posting them individually that would be spam but I will list who is in each part. Feedback in the comments on each part thanks it does help knowing people actually read this gives me hope.
This has in order Sonic, Wii Fit Trainer, Captain Falcon, Mega Man and Mr. Game and Watch.
I am making these changes based on the original Smash 4 characters that’s what this was originally for. In Ultimate and this is “My” opinion is they were just twiddling their thumbs all this time all they did is very minor changes like giving someone a combo throw, very small knockback increases or decreases changing the animation of an attack slightly adjusted but works exactly the same or Marth’s (Shield Breaker) can be angled now or Captain Falcon doesn’t squeeze their skull with both hands anymore with (Falcon Dive) for some unknown reason I mean really? I do not have any of the DLC characters I don’t like any of them so I had to fix them how I saw people use them. The only major changes they made were in the (Gameplay) section.
Anyway there are a bunch of characters that are bad or over powered but they seem to just be ignoring it or they just don’t know what to do, the (Gameplay) section fixed a lot of moves. I will fix specific moves here I know this game inside and out I should have a PHD in Smash Bros I am decent at using all of them or I wouldn’t be qualified to make these changes. Every single character has a fix of some kind I’m not doing them in any particular order I’m doing them by series the first group will be the ones that are alone and have nobody else from their games I want them to keep their Customs because that’s literally all they have. I will be posting 5 characters at a time sections can be 10 pages or over 20 pages long depending on how much I had to change. You can tell when a character is struggling or overpowered because you can feel your limitations or freedom while playing as them. They need to revamp some of them completely like look at what I did with Kirby when we get there it was so obvious the stuff he could do but his moves were basically half complete like they were rushed after all this time since Brawl they didn’t think of anything? Only Zero Suit Samus and Olimar got major changes from their transition from Brawl.
The primary goal of this section is to fix Special Moves there are so many characters that just cannot use their Special Moves at all like Jigglypuff and Palutena some don’t even do what they’re supposed to or like most characters just made up, that’s what makes them unique only they have those moves that makes them special the character themselves don’t exist without Special Moves. Using only Ground and Aerial Attacks can make them only 3 types a speedy combo character, regular balanced attacker or a hard hitter that’s it. Some characters have no business being in this game they just cannot exist the mechanics don’t allow it but I did my best to help them if they are too weak or over powered I had to fix them accordingly. I fixed everyone in terms of balancing but characters I liked I made new Custom Moves for so I am biased in that way those ones have extra moves.
I prefer casual free for alls with items but I do watch competitive 1 on 1 matches my favorite players are Boss, Kiraflax, Zage, Gimr and Leffen but he only plays Melee. I have an announcement to these people that hate the “slower” Smash Bros games play with 1.5 speed it looks just like Melee. Most of the players I liked watching were forced to quit like Boss or switch to a top tier because they’re tired of losing and I don’t blame them their characters were no match for the top 5 characters in the game that can K.O at basically 0% with elevator combos or something gruesome.
In order to make these fixes I had to look at both the casual and competitive sides to make the right changes some moves will be forever bad 1 on 1 because everyone is focusing on only you there’s no one else to interfere like Ground Pounds.
I made these fixes so each character can be the best they can be and evening the playing field for top tiers instead of only 10 to 15 that’s only like 20% of the roster. It's going to come down to who has the better move sets and statistics meaning matchups. The only way to have an even 50/50 balance is if you fight the same character your using there will always be matchup problems for close ranged and long ranged characters mid range characters should have the least problems since they can deal with both because of a versatile move set. There are a couple of characters that had so much potential but they didn’t give them most of their tools like all the abilities Kirby has or all the power ups Mario and Luigi could have used for example.
I will use these below to label how I changed something. The characters with the most issues will have the longest sections making them high priority or I made some new moves for them. Some characters like Duck Hunt only need a few fixes to make them much better overall. I did the best I could and I spent most of my time on this last section and it is over 120 pages long. There were some very difficult characters to fix because they shouldn’t be here the things they can and cannot do is just retarded.
These are the labels I will combine them with a “/” if they need a fix and a change of some kind. I said this earlier but remove all Custom Moves if it is a clone we don’t need a more powerful version of a K.O move or an even weaker combo move only keep Up Specials that go higher for better recovery or lower as an attack move.
(Fix) To describe a move that needs fixing they don’t have to be bad to fix but usually I can make good moves even better or moves with potential to be good by combining their customs into the original I found myself doing that a lot like literally almost every character. This is used the most.
(Remove) When a move is so bad or over powered it's beyond fixing or I have a replacement.
(New) When I come up with a move for that character which will usually be a character I like if I don’t like them enough I’m not qualified to make new moves for them my new moves would lack effort and be incomplete because I just don’t care enough. I see it myself like when I get to the 3rd Custom that move lacks or more like I lack the enthusiasm to complete it. I hate making up moves if they don’t have enough they just don’t have enough period which are usually the character’s that got in for no reason like Wii Fit Trainer, Duck Hunt and Mr. Game and Watch their moves are just weird.
(Change) This is for changing a move completely to something better it’s usually a strong suggestion of a move from the actual game to replace a made up move, changing a moves direction input, name or a move I made to fill the hole after removing a move. I will also be using the specific moves name or I will use the type of move like (Neutral Specials) so you apply that fix to all of the moves meaning the default and customs under (Neutral Special).
(Gameplay) To assign Attack, Defense and rarely fix certain characters passive abilities or Speed. I use this on everyone but the Miis. I also describe what I fixed primarily and give my personal tier ranking from Bottom, Low, Mid High and Top Tier but I will try very hard to get everyone to at least Mid Tier.
This will be posted at the start of each part so nothing is confusing if you weren’t here by part 1.
I hate this character his games suck he’s annoying in personality and the way he fights that’s just who he is though too much confidence yet he fights like a coward. He’s from one of those franchises that just won’t die like Final Fantasy his early games are very linear and closed off the screen needs to be zoomed out you can’t see what’s ahead and he moves so fast. Every move that doesn’t involve him spinning or using a spring is made up. He really didn’t have any moves at all but he got in because Nintendo V.S Sega but he does deserve a spot don’t get me wrong he should have multiple characters seeing his series success. Their move sets would be more unique nobody else from his games is quite as fast they have different abilities. I really don’t think I’m the right person anyway to make new moves for since I hate him, they should search for new moves in his 3D games.
He’s a hit and run character fastest in the game and deals hard hitting damage from such skinny limbs then runs away and we can't do anything about it because we’re too slow as he points out. All his normal moves and Specials are solid but his Customs are terrible they were really reaching here even his default Special Moves are cloned. That Side/Down Special can be abused so easily that was top priority to fix him it has no weaknesses and you can cancel it to attack out of it. Overall he’s not bad at all he is top 10 because he has no problem running away forcing you to approach if he has the lead. He has no Helpless Falling so he can combo Up Throw, (Spring) into Up Aerial for ceiling K.Os he needs less Defense his limbs are so skinny but his head is huge probably holds 70% of his weight there the rest is in his torso, hands and feet. I’m not sure if his legs and arms even have bones seeing how skinny they are and the way he can bend them.
If he’s going to have all that speed I have to decrease his Defense so if you do manage to catch him it will hurt but I’ll let him keep his Attack so his play style will be the same or he will be like he was in Brawl Fast and Weak but not a combo character. He has a very fast Side Smash which is very powerful and I think the most powerful Up Smash for some reason. I would remove all of his Customs but he has nothing to replace them with and I’m not wasting time making new ones so they will have to stay unless they look at some of his 3D games he has some new moves there. He’s also one of the rare no helpless falling characters in the game, I’m not making him better I’m making him fair I think I did a great job here he should use his normal speed instead of relying on his (Spin Dash) so much he is the fastest in the game anyway.
(Gameplay) Attack is 120% and Defense is 70%. This is probably the safest character against shields too. He did not get better he got nothing but nerfs if you ask me except for his (Homing Attack) should still be High to Top Tier just can’t spam (Spin Dash) anymore and is slightly slower since I added acceleration to his Dash.
(Fix)-(Dash) When starting his dash it should start out slow before reaching max speed. His acceleration practically doesn’t exist right now he can weave in and out of your face so quickly right now. If he ran the 40 yard dash nobody beating his score since he has no running start right now.
(Fix)-(Throws) He shouldn’t have K.O Throws or Combo Throws he shouldn’t be able to K.O with any of his throws like Fox or projectile characters.
Up: Allow this to be DI diagonally easier to avoid ceiling K.Os from an Up Special to Up Aerial combination and decrease knockback to Medium.
Down: Make this a Damage Throw dealing 15% damage over 5 seconds since he’s spinning drilling and burning them into the ground.
Front: Decrease to Medium it’s basically a Football punt.
Back: Decrease to Medium.
(Fix)-(Side Smash) Make it Medium/Strong since it’s so fast right now it’s just POW your gone.
(Fix)-(Up Smash) Too powerful for an up smash of that speed and multi-hits, make this Medium/Strong. I think it used to be the strongest Up Smash in the game.
(Fix)-(Neutral Aerial) Allow this to multi-hit so not only the start of the move deals decent damage and knock back. Basically the same as I did with Pac-Man’s.
(Fix)-(Up Aerial Attack) Allow this to have him spin while doing the splits before clapping his feet to launch vertically Medium. Now his legs are like a helicopter and can’t be used repeatedly anymore.
(Fix)-(Down Aerial Attack) Add a shockwave upon landing to launch foes for a safer landing Weak/Medium.
(Fix)-(Homing Attack) This is that brain dead move he spams in his 3D games. Probably going to have to change the name but remove the homing effect and allow this to be angled freely in any direction he bounces off surfaces and opponents while at full speed. Now he can attack in all directions or use it for recovery and momentum but you actually have to aim now. (Surprise Attack) is better for homing and has less range and damage.
(Fix/Change)-(Stomp) Allow this to go all the way to the ground at full speed burying foes and increase damage to 10%. Can only spike on startup Strong based on distance traveled damage increases damage Medium/Strong and should knock foes away. You could change this to a Down Special.
(Fix)-(Down Specials) Remove the Down Special version it’s the same move I am giving him a new one.
(New)-(Down Special)-(Sonic Spikes) Curls into a spiky ball and rapidly spins in place to knock foes away Strong/Medium has Super Armor on startup cannot be used to move forward like (Spin Dash) but has gravitational pull. This can be used as a manual counterattack but it’s mostly for defense it’s pretty weak a get off me move. Use it in the air to create a large constant attack or on foes that try to pounce on you. He’s a hedgehog but never uses his spikes except for hit Up Throw why?
(Fix)-(Spin Dash) This can be easily spammed because it is very safe to use, can combo out of and has almost no cool down.
To fix you should not be able to turn around with this move if you try he will skid with the heels of his shoes to slow down like the end of his dash but takes longer and jumping also cancels it popping out of ball form to launch foes diagonally Weak/Medium at full charge. This should not multi-hit shields he just rolls past them and if you roll off stage he should enter his drought animation. If used while airborne and you land it should create a shockwave Medium and he bounces out of his ball form. Cancelling should have cool down he can just spam this and shield to cancel all the time to threaten you since it doesn’t have any. This is basically an extended dash attack and you will usually fall off stage and have to deal with being ledge guarded which is dangerous which will result in less spamming of this move. Hopefully this fixes the problem momentum is everything.
(Fix)-(Hammer Spin Dash) This is overpowered because you can easily bury foes and follow up with a smash attack. This should only take a leap and then dive before bouncing off the ground charging increases the height, damage and length they are buried Medium/Powerful you can adjust the distance by controlling left or right.
(Fix)-(Burning Spin Dash) Should be Weak to Strong at full charge faster and stronger but cannot jump and slowing down takes even more time.
(Fix)-(Up Specials) Don’t take away his jump after using this instead make him wait at least a second of cool down after he starts descending before being able to act again.
<(Wii Fit Trainer)>
How did this character get in this game and all these yoga poses are handicapping them so much they can barely hit and it’s always in a weird spot. Their move set is terrible because of this I basically have to change most of their moves they stuck so strictly to these yoga poses making an extremely bad character bottom 5 in the game I mean just why? I want you to get up and try doing some these moves in quick succession. This could have been the default Mii if they based it off Mii Sports since their special moves use sports equipment. They need to at least try and bend but not break these poses this character is just bad because of them.
Have change or combine poses to make them any good. All of their Special Moves suck and made up they should have used some more gym equipment. What is this Down Special for? Where did this sun orb come from? You don’t only spike a volley ball and hula hoops defy gravity since they have tornado hips apparently. Their Customs are a different story except for Down Special are good or over powered. This will be a long list of changes… I’m going to try to use the same move and bend but not break them but sometimes I have to change them completely Ground, Aerials and Smash Attacks are pretty much going to look like how I made my characters in terms of describing them.
(Gameplay) Attack is 100% and Defense is 100%. Fixing them was difficult because they are only human most characters can do much more than a normal human could but they have limits since they are strictly yoga poses cannot even punch or kick has to be something awkward. I fixed their normal moves so overall they are better Special Moves got both buffs and nerfs though.
(Fix/Change)-(Side) Allow this to be angled so your arms can hit smaller foes below and approaching from above behind when angled downwards or vice versa. Or for a better move mimic Peach’s Side Ground Attack a high leg kick but is Strong/Powerful.
(Fix)-(Up) You can only hit with this above for a ground attack allow this to hit on the sides too so it’s actually useful like Marth’s.
(Change)-(Down) Can you change this to look like Luigi’s should hit in front first and then behind Medium/Strong. right now this has short range looks odd and low knockback the angle is like horizontal.
Neutral: Make the finisher their original Side Smash so it can hit more reliably Medium. No more burying with a knee for some reason and it has very short range right now.
Side: This move looks like a neutral attack going to have to change it I see no bending this move. Can they mimic Diddy Kong’s same move a bended double jab? Medium.
Make this like the new Down Smash but with both legs and only hits in front and can be angled Strong.
Down: This looks so stupid, weak, short ranged and slow. Can you change it to a head butt Medium? This is the only way to make the move good and that push up stance only makes a head butt make any sense. You just try and do this move quickly see how difficult it is and most likely scrape your knee.
Up: This is a horrible move has to be changed only hits foes directly above. Wave the arm at least to give it some slashing range please.
Dash Attack: Instead of that pose just allow you to slide across the ground on your stomach If you hit at the ending of the move it should trip foes Medium. Basically Wario’s but goes a longer distance like a baseball slide.
Neutral: Can you change this into a cartwheel to knock foes back Medium at the start and Weak during? This looks extremely strange and hard to hit with right now.
Front: Make this look the same as the back aerial but you push your feet in front instead their both basically aerial drop kicks Medium.
Were done here, now for the Special Moves
(Fix/Remove)-(Down Specials) What is this? What were they thinking? One heals 2% health barely boosting damage, one creates an explosion but you need very precise timing like they chocked on lemonade and the other makes you into a boulder and can take over 200% damage from Donkey Kong’s (Hand Slap) since you cannot be launched but still flinch. I don’t know what to say this must have been the longest reach for a Down Special in the game I’ll take Sonic’s cloned moves over this. This has to be buffed and changed I made them all into buffs.
(Fix)-(Deep Breathing) Allow this to heal 10% health if spammed it gradually heals less health from 10, 8, 6, 4 to 2 takes longer like it does now cannot be used in the air and does not increase Attack.
(Fix/Change)-(Volatile Breathing)-(Focused Breathing) Increases Attack by 10% for 15 seconds can be stacked up to 5 times for 50% Attack increase. Each time it is stacked the timer resets again takes longer if spammed. Now you can charge up your Attack to deal more overall damage no explosion.
(Fix/Change)-(Steady Breathing)-(Sturdy Breathing) Same as (Focused Breathing) but increases Defense instead but not to the same degree as it did before so you can be launched.
(Fix)-(Header) I’m changing this into a volley ball basically you can now angle it to change its speed and trajectory the longer you wait to hit it the more power I’m kind of combining all of the Customs into 1 move so it is actually good. Tennis Serve would look better. No direction does what it does now Weak/Medium, Downwards spikes the ball off the ground Strong/Medium a direct hit is most powerful while going downwards then weakens after it bounces off the ground and can be used to ledge guard, Forward sends it further and faster Medium/Strong, Upwards lobs it in an arc so it can hit airborne foes and fall on grounded foes or if they are off stage Weak.
(Fix)-(Huge Header) Allow this to be placed in front instead of head butting so you can just knock this ball toward foes and bounces off of them but they can knock it back too and double the duration. You can change its trajectory based on the attack you hit it with and like all moves like this it’s power increases based on the power of the attack it’s hit by Weak/Strong. Random question, ever been hit in the face by a large exercise ball? That mess hurts alot and is dangerous cause you head is connected to your neck
(Remove)-(Weighted Header) This is now the downwards angle of the default.
(New)-(Side Special)-(Frisbee) Throws a Frisbee that knocks foes back and penetrates through foes can be charged to throw it faster giving it more range for up to 3 seconds but is always Weak.
(Fix)-(Up Specials) This should go the same height without tapping so you can rise slower or faster if you tap or hold.
(Fix)-(Jumbo Hoops) This can hit for so long and can basically go across the stage twice before running out this is the best horizontal attack and recovery move in the game it can do around 40% damage as well. Shorten the duration of this by half, changing direction takes time and this should knock foes away instead of towards you Medium. Now you cannot continuously carry somebody beating them across the stage for as long and far and deals less damage since it knocks them away now and harder to chase since changing direction is momentum based.
(Fix)-(Neutral Specials) Remove the healing.
(Fix)-(Sun Salutation) This should penetrate through foes it’s a weak charged projectile Weak/Medium.
(Fix)-(Enriched Sun Salutation) This cannot penetrate Medium/Powerful. Right now you can just spam the large one no need to charge to make a bigger projectile anymore great idea! It’s just the reverse of the default and better in every way except it cannot penetrate.
(Fix/Remove)-(Sweeping Sun Salutation) This is like Villagers (Pushy Lloid) but this doesn’t explode so it would completely destroy Little Mac and others with poor recoveries since it knocks you back repeatedly without launching. Add a finisher to this move to launch Weak/Medium and it’s launch angle has to be more vertical than diagonal since it carries you to the blast zone you may not survive a diagonal hit. Increase cool down so the smaller version can’t be spammed as easily. I really don’t like this move or my fix projectiles should only hit once, penetrate or multi hit before launching If you get caught by this it’s still dangerous and it is hard to get around when used continuously. I would recommend removing this it’s another reach to fill a custom slot but again it’s all they have.
How did he get here? He never ever left his car yet he gets in for what reason? Every single move he has is made up this character is made up he was just a futuristic car. I do like his games, music and the character himself but I don’t think he deserved a spot but I’m okay with it. He’s an awesome character everybody’s favorite closest one to a superhero.
This character isn’t over powered but he is top 10 he just struggles recovering because ledge only he should be cured now and his (Falcon Kick) should allow him to land now. He’s very good in a free for all because he can just jump in with a (Falcon Punch) while you are fighting someone else and his (Falcon Kick) can cover a lot of ground. (Raptor Boost) should be safer to use with the shield change and his Up Special is great in a free for all you can catch them in the air. The only thing he lacks is a projectile even though he has a gun he never pulls it out. He’s like Sonic a fast hard hitting fighter but has combos. The Shield and Helpless Falling changes helped him a lot he doesn’t need many fixes his Special Moves should now all be usable in a 1 on 1 match. His Up and Down Smashes are underrated their very good. People never use his Special Moves their really good too but they just don’t I don’t know why reward is better than the risk.
(Gameplay) Attack is 120% and Defense is 120%. He got buffs should still be in top 15 to 10.
(Fix)-(Front Aerial Attack) Sweet Spot only has Strong knockback power I know it’s cool if you hit but it’s an Aerial Attack that can hit off stage closer to blast zones it has to be weakened.
(Fix)-(Neutral Specials) This should do 50% damage to shields and have maximum shield push. Could you add a Falcon’s call sound effect when you land this? And if used while airborne it should be weaker since it’s a physical attack and it’s already so powerful. Also when he is about to release give him super armor so it can’t be interrupted after he’s charged all his energy into his fist only when used on the ground. It’s not bad just hard to pull off but if he can break a Shield he can get an easy K.O with this.
(Fix)-(Side Specials) This shouldn’t lose momentum when used airborne to help his recovery you can move in the opposite direction to slow down though. Give it Super Armor like Pit’s (Side Special) his is just a better version of this move. This is another underrated move it’s really good if you use it to chase roll dodges.
(Fix)-(Down Specials) While he is plummeting downwards during the kick the shockwave is bigger knocking foes away Medium if it’s after the kick it is Weak on landing while spinning bumping into foes is Medium. If used on the ground it should launch diagonally at a horizontal angle. Now he can land safely and knock foes off stage in front of him instead of upwards if used on the ground.
(Fix)-(Falcon Dash Punch) This should do 15% damage but doesn’t do increased shield damage Strong.
(Fix)-(Mighty Falcon Punch) This should break shields in 1 hit.
(Fix)-(Lightning Falcon Kick) This should launch vertically a lot weaker but can be used to get around opponents and away from the ledge but has no shield push or shockwave.
I hate this character so my changes might not be the best I’m not a fan of him he’s basically Kirby since he can steal opponents moves but he can’t lose them but only moves from his games. He’s creepy and I really don't like his stance he barely moves and he stares like he sees through you. If the lighting darkens his eyes glow in the dark which had to be intentional but he is a robot. He isn’t even a man he’s just a boy that they made into a machine so his name contradicts itself and he’s quite small to be a “Mega Man”. His franchise is overrated another one that just won’t die off he has like 20 games his older games are hard but has decent music. He definitely deserves the spot though.
Projectile user with not bad but low end Special Moves all of his none Smash Attacks have Medium knockback he struggles getting K.Os with low knock back moves but he is a projectile user. I am going to improve his Mega Buster make it less annoying work more like in his games right now since it causes flinching he can literally create a wall to just walk up to and jab you or use it to retreat by hoping back and forth. All of his Special Moves but Up Specials suck don’t even worry about them some can be used against him. If his normal moves weren’t so solid he would be one of the 5 worst characters in the game. He does have K.O throws for a projectile user. They have to make new Special Moves he has lots of games these moves he has now just won’t cut it I never played one other than a demo I don’t like him there for I couldn’t do much for new Special Moves the ones he has now just suck severely 1 on 1. He could have alternates from all the other Mega Man’s in the series and he doesn’t have Helpless Falling.
(Gameplay) Attack is 80% and Defense is 120%. He got nothing but buffs he’s High Tier borderline Top Tier another character that has no helpless falling he just needs new Special Moves. His defaults are good now Customs aren’t except for Up Specials probably could have used Rush more though for movement. I changed his normal moveset so he plays more like his games now.
(Change/Remove)-(Custom Moves) Come on now do you know how many games and how many moves he has? Probably as much as Kirby by now give him new real moves and remove the customs not even gonna mention them.
(Fix)-(Neutral Ground and Aerial Attack)-(Buster) This should travel 75% the distance of a form stage but cannot cause flinching anymore so he can use it like in his games and the blast at close range from his arm can knock foes back Medium. This does 1% damage at long range 2% within 50% range cannot push shields. You can shoot twice as fast while on the ground and he puts his other hand on his arm cannon to fire faster but has a slower firing rate in the air which should be like the normal firing rate is right now. This should also no longer shoot in 3 shot burst he can shoot as many as he wants at the same firing rate. Now it works like in his games much better without the annoying flinching wall it can create and I made a held version to charge a more powerful shot.
(New)-(Held Neutral Ground and Aerial Attack)-(Mega Buster) If you hold down your normal attack button during a Neutral attack you can charge his arm cannon into a Mega Buster shot to penetrate through foes and launch Medium but takes 3 seconds to fully charge any less and it’s a normal shot but fully charged it has half the range. You can only move and jump around normally while charging but you can cancel it by shielding or dodging should do 10% damage Medium.
(Change)-(Side Ground Attack) Give him a round house kick or something so he can’t approach with this anymore if you want to shoot pellets just hop around with it Medium but at a slower rate of fire and harder to hit grounded opponents.
(Fix)-(Up Ground Attack) This should only be Strong with the sweet spot I don’t know why he has this move anyway but it has no startup time but if you miss it’s very punishable just too strong for a non Special Move or Smash Attack.
(Fix)-(Up Aerial) When the tornado catches you it should move upwards more slowly before bursting to launch vertically Medium so the wind cannot push you upwards for an early K.O and you should be able to DI which way you get launched diagonally to try and avoid a string of tornado follow ups.
(Fix/Change)-(Down Aerial) Why do we now have projectile spikes? Just have him punch or stomp downwards this can spike throughout so if you just touch somebody they get automatically spiked actually probably the best spike in the game right now but Yoshi’s exist.
(Fix/Change)-(Side Smash Attack)-(Super Mega Buster) Already explained this make it weaken based on distance traveled and shrink in size so only the close range start of the move has all the power and increase startup and cool down by 50% Strong/Powerful. Now you can’t just spam this at the ledge on stage or ledge guard with it. Also you cannot reflect this since it’s a Smash Attack it’s unavoidable if it is reflected just block it only change is it’s name.
(New)-(Neutral Special)-(Charged Focused Buster) Charges for up to 5 seconds to shoot a larger charged shot Weak/Strong but travels slower can be stored does up to 15% damage growing in size and distance based on charge.
(Fix)-(Leaf Shield) This right here is one of the most useless moves in the game, Does not block anything but is a SHIELD, I’m going to change it to actually act as a shield. Curve the leaves in a circle pattern so it covers him more reliably and blocks up to 20% damage but you receive push on impact and knocks foes he bumps into back Weak for 5 seconds. You can attack while this is still up but using a Special Move throws this shield penetrating through opponents knocking them back Medium. Once it’s destroyed or thrown cannot be used for 5 seconds and throwing should have less cooldown so you don’t fall in a pit. Now it works like White Mage’s (Reflect) but as a shield bumping into foes deals damage and can be thrown to launch them. It’s now useful and cannot be used to jab reset anymore.
<(Mr. Game and Watch)>
How did he get in this game? Gimr my 4th favorite competitive player to watch mains him. This is a very weird character he’s not really a character he’s the Console itself his moves are all based on the games his console played. He’s like R.O.B but not just a toy his moves aren’t made up just hard to predict since he looks like he’s glitching when he moves.
He’s really good all his normal attacks flow together very well but his Special Moves need help and one of the rare characters without Helpless Falling. He has a lot of attacks that have wind boxes to disrupt opponents very easily or K.O them early which I have to fix. His Up Smash has invincibility and has basically no startup or cool down and his (Judge) can K.O at 0% if you get a 9 for some reason which isn’t fair at all. This is a very bad matchup for large characters because of his (Judge) and (Chef) moves you can’t get around or avoid since you’re so big while with small characters it’s the complete opposite. He can be top 10 but his Defense is terrible you must avoid getting hit by strong moves but he doesn’t really have a projectile or distanced attacks I’m sure they can find more in any of his other games I’m weakening his (Judge) and (Chef) is weird but hard to get around for large characters.
(Gameplay) Attack is 80% and Defense is 60%. Gimmick character I had to weaken them but overall he’s better since his Specials are now more useable. To me he’s always been High to Top Tier since you can get lucky and a very easy character to use.
(Fix)-(Throws) They are very weak and it is crippling him he isn’t a projectile character but they should change each throws animation you can’t tell which way he’s throwing you it’s identical. Since he has the (Judge) move I cannot allow him to have a Combo Throw.
Front: Yanks them back before throwing them forward Medium.
Back: Swings them around to launch them backwards Strong.
Up: Should juggle them like he does now before launching upwards Medium.
Down: Slams them on the ground before pounding them with a hammer Powerful K.O Throw.
(Fix)-(Up Aerial) If the final hit of this attack connects remove the wind box it just assist in its launching power and the wind should only levitate not push foes back up if you barely miss with this it can still push you very high upwards you can die at 0% and you jump into the blast zone by mistake.
(Fix)-(Up Smash) This has invincibility and can be spammed since it has no cool down and fast startup. Double the cool down and startup and only has invincibility during the attack not before not after so you need precise timing this is the ultimate anti aerial attack right now the best Up Smash with all that invincibility.
(Fix)-(Neutral Specials) I don’t know how to fix this move it’s only good and over powered against large characters, small characters just run right under this. It’s really only good for ledge guarding if you have the perfect distance it’s just annoying to get around.
Allow this to be angled to flip food directly in front for more distance or arc higher to ledge guard should do the trick. Also hold down the button to use this move so it has a consistent rate of fire and easier to angle should work the same way with each custom.
(Fix)-(Side Specials) The longer you go without using it the higher % chance you will get a higher number of judgment. It is never a 100% chance, it can only get as close as 8 to 9 if you go like a minute and a half without using it. Spamming is discouraged if you want to get a 9 now. Also I changed each Side Special individually so a 9 cannot K.O at 0% like how they weakened Jigglypuff’s (Rest).
(Fix)-(Judge) I have to weaken this so a 9 doesn’t K.O at 0% and I have to change the effects for each number 1 through 9, 2 through 9 should always launch diagonally so it can be used more often if you get hit right now it just pushes you back it can never K.O or get them off stage they need more launching power and this has elemental effects it can cause so my (Element) fix could help it. This move is always randomized never know what degree of judgment you might get one of the only randomized moves I like.
1: Deals no damage or flinching but you poison yourself for 5 seconds instead of dealing damage so you take more knockback as well.
2: Weak knock back no more tripping.
3: Weak knockback does higher shield damage but should do 50% of maximum shield health not a flat stat.
4: Just a regular attack Medium knockback.
5: Electricity so it can chain to other foes before launching Medium.
6: Sets foes on fire with the full effect 5 seconds Strong knockback.
7: Knockback should be Strong.
8: Freezes them instantly already and can combo into his Side Smashes torch since it is fire to shatter the ice and launch them.
9: Same as it does now but knockback has to be Powerful instead of Devastating and damage needs to be decreased to 20% so you can survive at lower damages and isn’t a 1 hit K.O.
(Fix)-(Extreme Judge) This is more useful and reliable since it always knocks them back dealing 5% damage or destroys them with a 9 for 23% the 9 has to be weakened to Strong and only deal 15% damage and 1 or 9 always launches diagonally.
(Fix)-(Chain Judge) This deals too much damage each hit should deal 2% instead of 3% so a 9 will only do 18% damage right now a 5 can do 17% and easily spammed for easy randomized damage again launch angle is diagonal always Medium.
(Fix/Remove)-(Down Specials) I’m combining the Customs into this move so you’ll have to remove them. This is over powered because it can stack projectile’s damage as well as boost its attack power and it is possible to do 60% damage to 1 hit K.O with this. This also has a handicap against foes with no energy projectiles which are most characters.
To fix allow the bucket to knock foes back Weak so it has some type of offense when fighting 1 on 1 against foes without projectiles or items and allow the bucket to catch both physical and energy projectiles or items that drop onto the stage if you can’t bucket an attack. Also you can pull it out if not fully charged to pick up items but you must hold the special button down or it will spill water automatically. It’s a bucket why only energy I don’t understand real water can’t even get in it that’s just stupid.
Items fill up 1 bar automatically but projectiles fill 1 bar every 5% damage absorbed. Based on how many bars the bucket is filled with changes the amount of water and damage dealt 1 bar is Weak 5%, 2 bars Medium 10%, 3 bars Strong 15% so it’s weaker overall but can actually be used more often. The % change should fix 3 Fox (Blaster) lasers from filling it to maximum too.
<(The End of Character Balancing Part 2)>