As most people know, and some have experienced, Fallout 76 wasn’t that great and left a lot of Fallout fans with just a taste of the action – longing to be quenched with something more. As you can see here, the game wasn’t that highly rated by the team at Monsoon Gaming.
The masterminds behind the original Fallout game which came out in the 90s and other famous RPGs like Vampire the Masquerade: Bloodlines have since been working on that very same something to get us back on track. These mastermind developers are Leonard Boyarsky and Tim Cain, and with an impressive pedigree of games as seen above we are surely looking forward to what they have to offer.
Obsidian Entertainment, the studio behind the masterpiece which is Fallout: New Vegas and Pillars of Eternity has revealed its next RPG, called The Outer Worlds. A game which, hopefully, is an answer to our prayers. One of which swiftly became one of the most anticipated games of 2019.
Now, if you haven’t been living under a rock for the past couple of months, most gamers know a fair bit about the game. Nonetheless, we want to make sure you get all you need to make an informed decision on whether this game is for you, which if you’re a fan of the ORIGINAL Fallout games, I’m sure you will genuinely love this RPG. Here’s everything you need to know about The Outer Worlds; its release date, gameplay and more.
From what we’ve gathered, the game will be coming out sometime in 2019. Obsidian hasn’t given us a time window yet but we’re itching to know.
The protagonist of this story starts off asleep on a ship transporting humans to the newly-formed Halcyon colony on the edge of the galaxy. Sadly, this ship ends up getting lost along the way, and with no way of waking up, your character stays in cryosleep for 70 years (not the most innovative start of a game, but anyhow). Somehow, after all that time in the sleeping chamber a scientist manages to wake you up, advises you about your predicament and needs your help in finding and saving your frozen comrades.
From the get-go you are given a choice (obviously a good RPG starts giving you choices straight away to get you hooked into the game) – choose to help him or immediately turn him into the corporate authorities for a cash reward. That is up to you, and your play-style of course. The core story behind this game will be based on your decisions, playing on both sides, with these decision you will then have multiple endings based on the choices you make throughout the game.
Most of the game will be played on the colony mentioned above, this colony consists of two main planets – both very different from one another. One planet has been terra-formed, and is more populated and abundant of refined resources. The other is more raw, wild and home to many aggressive alien beings (what FUN!). From the trailer and footage seen, I gathered that both planets will be very dynamic and bursting with colour and movement, with other gamers likening it to No Man’s Sky. Apart from the colony itself, you’ll also be playing the game on space stations and moons.
Most of you are probably thinking; would this game be an open world? The answer is – not really. The answer is pretty vague, but apparently the developers said that you will not be able to roam freely around the planets. Instead, you will be exploring a section of each one at any time, at your own pace, and with plenty of side-quests you can get your hands dirty, or clean on. Within the game you will easily be able to travel directly between areas without returning to your home base by means of spaceship, with the regular loading screen to render the area’s environment. Now, these areas will be visited again and again over time within the story-line. These areas might also change based on the choices you make within the game and your previous actions during story missions and side quests.
When comparing this game to past Obsidian releases the developers told Kotaku that “a good bit of context for the approach is to think of what we did in Star Wars: Knights of the Old Republic II, with potentially more ground to cover and explore in each area.” You’ll be able to roam and visit a lot of the world from whence you start the game with some places that you won’t be able to reach until you progress through the story further. On a side note, the people at PC Gamer also said that there will be some areas that you will not be able to return to. From what can be presumed certain areas will have tougher enemies with greater loot to use as you play.
As other Obsidian games, and most RPGs nowadays, you’ll be able to solve and finish quests as you deem fit with each choice you make having a repercussion of some sort. In most quests you will choose between fighting upfront, being the stealthy character or talking your way out of situations to complete your objective. Core story quests have multiple steps to them, allowing you to choose your approach to them on the fly.
Normally, perks and stats can help you out (as seen in other games within the same genre) to be a smooth talker and complete quests in your own play style. With this game, it won’t be that easy. You’ll often have to find certain items across the world to play that method of the game, or gather intelligence about that NPC; maybe some blackmail or a bribe of some sorts.
In a one-to-one meeting with gaming journalists, Boyarsky said that they “don’t know” whether a person can actually finish the game in a purely pacifistic manner. I bet there will be some streamers and gamers who will try nevertheless.
Playing as your character you will have the choice to upgrade your abilities through six main skill trees, these being: Strength, Intelligence etc. This is where you will use points as you progress through the game to upgrade each skill tree going up to 100 points for each. These skills will directly affect what will happen within the game. Example: Higher strength skills will heighten your melee damage with weapons such as swords and what not. These points will leave you to create your own character archetypes; being a brute, an assassin or even a master space cowboy. Let’s hope you can reset some of these points in case you want to switch your play-style half way through the game.
Apart from skills, for every 20 points you dump into one of your skill-trees you are rewarded a perk. Sadly, Obsidian hasn’t detailed what these perks will do exactly, but it probably would be focused on making your life within the game easier by customizing a certain character trait onto your playable person based on the skills you’ve set for yourself.
Something you barely see in games nowadays that will be a unique factor within The Outer Worlds is that you can utilize optional “flaws” as you traverse across the world. These relate to events that you overcome within game-play. Let’s say, you get burned in a fire, which will probably happen very often, you might be given the option of becoming afraid of flames. This might then in turn make you more susceptible to fire damage (this is an assumption). From what is detailed though, you will be limited with the amount of flaws you can pick up, but as Newton’s Third Law of Motion states – For every action there is an equal and opposite reaction. So once you take on a flaw, you are given a perk in return.
Another cool customization is that you can also choose how you look in the game. Even though the game is played in first-person you can still check out your appearance when the game is paused, or when you let the game be idle. Nothing really that great, but it’s the little things that count.
While the player is given a voice with regard to the choices within the game, your actual playable character is not voiced. Nevertheless, dialogue is hugely important. With each conversation having multiple options to choose from. Some of these dialogue options will be locked until you fill certain skills, these will thereby be locked as an option stating that you wouldn’t have the required stats to choose it. This will then encourage the player to change the build of your character, or simply take some drugs to temporarily buff your character. If only this can be done in real life. Take some drugs, climb a mountain, come back home and continue being a couch potato.
As stated previously, this game will be set in first person. Combat within the game will include a large array of weaponry – these include, but are not limited to pistols, laser rifles and cool-a** scythes and boomerang-type weapons. These weapons can then be modified, based on your skill-set and so on. Upgrading them with different ammo types as well, like bullets that deal elemental damage. You’ll likely find unique space-age weapons within the game as well, like the shrink ray.
Something we’ve seen before; The Outer Worlds will also have a VATS-style “time dilation” combat mechanism that will let you slow time down to analyse your opponents’ weakened armor and most efficient places to shoot. This will also give you more information on the enemy; like their remaining help. Unlike VATS, in The Outer Worlds you’ll be aiming and shooting manually (that’s a good thing right?).
You will pick up companions on your travels and as you progress through missions, these companions will then live on a spaceship which will serve as your home base between missions. You will have the ability to pick two of these comrades to accompany you when you leave the spaceship. Like other games, if you choose to fly solo and be a lonely renegade one-man-army you can also do so, and the game will reward you with perks.
These companions will not be the most loyal of battle brothers though, each will have different motivators, which you’ll be able to dig into with Mass Effect-styled side missions. Obviously, if you do something they don’t like, they might just ditch you in the dirt. Best you understand what the companion likes and dislikes so you don’t end up friendless. Nevertheless, these then go back on your ship and you can persuade them to be your companion again.
Each of your companions has a special ability and combat-style. Apart from providing battle support, they will interject in dialogue when faced with discussions with NPCs that are involved in their back-stories. You will also be able to call on their unique skills when the going gets tough, especially if your companion has a silver tongue s/he can help you in certain dialogue options.
This companion based game-play can help in all manners of situations. When putting together a group (you and your two companions) it is sometimes useful to utilize each attribute appropriately. For example, you can be the melee based fighter, the other can be the gun-man and your last companion can be the stealthy trickster to be a more-rounded team.
Also, just for you guys and gals to know. You will not be able to romance these companions. The developers considered it, but ultimately decided against it.
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