It's finally December. And with the first of the December blogs to be recapped, I thought I'd get into the festive mood by making this -ism about something completely unrelated.
So, how bout that Fallout 76?
It's been a bad week for Bethesda, as they've lurched from one disaster to the next, but in my view the review scores are by far the worst. Fallout 76, as a concept, just doesn't work. In all the ways that Bethesda could have made multiplayer Fallout, they chose maybe the worst - a game that is neither recognisably Fallout, barely an RPG, and completely lacking as a multiplayer shooter.
Seems to me (the total smart arse that I am) the answer to what Fallout 76 should have been is obvious. Just rip off Dark Souls. Completely, utterly, shamelessly steal all of its multiplayer ideas, from invasions to summoning. Because ripping off ideas and making a good game is infinitely better than what we got.
Imagine a Fallout game with factions which function like covenants. Becoming a raider and invading other players' settlements. Joining the Minutemen and helping to defend against those raids, or becoming a merc and hunting those raiders down for their high bounties. Taking up the fight as the Railroad in optional difficult multiplayer missions against Institute dungeons. Invading players as a ghoul 'gravelord', infecting their world with radiation, causing powerful monsters to spawn until you're defeated. All the while exploring the wasteland through the stories told by all those NPCs you weren't foolish enough to remove and replace with scintillating letters on corpses and cassette tapes.
Better yet, implementing a Demon's Souls-style world tendency system could have been amazing. Imagine a Fallout where in-game events and characters change depending on how many times you've died, killed, or successfully defended the wasteland. One more reactive to the gameplay decisions you make beyond a simple 'karma' system. Admittedly, world tendency was janky as hell, but I wish the Souls games had, rather than dropping it entirely, iterated and improved the system because the idea was fascinating and the closer to a genuine living world (in theory at least) than most RPGs aim towards being.
Now, the blogs.
*- Flegma continues his Fledgling Retrodev series with another fantastic entry, focusing on content and tracks. One of the most high-effort and technical blogs I've read: if you're not following this guy, you should be.
*- Resident FGC member Virtual Kazama continues on his Quest to Git Gud. Introspective and reserved, there's a lot of sage advice here that's useful beyond just fighting games - Getting 'gud' often involves knowing when to quit, learning from your mistakes, and taking the Ls as they come.
Really, Todd? Dragons?
This was a big week. Of course, we're looking for new members for the recap team. There aren't that many of us left, and another member or two added to the team would really help. If anyone in the community wants to step up, leave a comment below. In the mean time, keep writing, reading and posting. From me, Santador, see you around.
Blog Count: 27