Hi, Salador here, covering my first CBlog recap. And what a week. There were some really great reads.
For this week's -ism, I've been inspired by Limomaker's blog to think about things I don't get. And one thing I've never gotten is metroidvanias. I find them to be stressful as I have to remember too much - and if I put the game down for any period of time, I completely forget everything I needed to remember to progress. I generally dislike backtracking and not knowing where to go or what to do next. I think it's because I played Metroid Fusion, my first metroidvania, not knowing what to expect. What I thought would be an action platformer felt more like a puzzle game, and that threw me so much I never completed it.
But after watching Mark Brown's recent video on Super Metroid, I've got a new appreciation for the genre. I can see now that, especially for the time Super Metroid was released, so few games really encouraged players to take initiative and pay attention in the same way. Hell, a lot of games today don't. Mark Brown is one of my favourite youtubers when it comes to gaming and realising why games that you perhaps don't 'get' are so popular is a great way to learn about game design - and a great reason to move out of your comfort zone when it comes to genre, even if that doesn't mean picking up a controller and playing something you know you don't enjoy.
I also learned that a lot of games I really like are definitely inspired by Super Metroid's game design. Dark Souls, for example, rewards exploration, has hidden paths and doesn't hold the player's hand, forcing them to find solutions by paying attention to details. The Metal Gear games are similar, especially with the amount of backtracking in MGS1 and 2. I might not like Metroid but I've been playing games which borrow a lot from it without even realising it.
Sure, I'm not going to immediately fall in love with Metroid, but I get now that I just 'didn't get it', that it's not the fault of the designers or the genre but sometimes just the way it is. And, who knows, maybe one day I will get it.
Limomaker writes, quite simply, about not getting it, and why it's important to realise why. There's stuff we all don't 'get' so give this one a read. Introspective, self-aware, just a really good blog.
C- Roager opens up about a particular joke he finds hurtful in a mature and honest manner. It's important that people speak up when they feel offended, and this blog caused a lot of community members to consider their actions.
D- cutout promotes indie game 'The Bolt Age', currently in development. I'm not huge on self-promotion, especially when it's done by people who aren't really a part of the community, but if it's fine by the mods, then it's fine by me.
R- Aurachad also reviews Temple of Elemental Evil, a game with a good story but held back by technical issues. It's a shame, because that game did a few firsts and deserves to be remembered as more than jank.
F- The greatest heroes in pop culture teaming up to prevent a wrinkly villainous parental figure from ending the world with a set of powerful magical artifacts? Yes, Captain N did it first. Adzuken's Saturday Morning Scrutiny covers the cheesy cartoon's first season. It sounds like a lot of fun.