Returning to town for healing supplies, Angharad receives grave news from Pepin the Healer. Some toxic foulness has entered Tristram's water supply. The demons are surely to blame.
On the second floor of the cathedral, a broken passage through the wall leads to a narrow cavern, echoing with the music of running water - and the discordant noise of bleating goats.
Rammaq the Poisoner falls victim to one of the classic blunders - never go in against a Sister of the Sightless Eye, when archery's the game.
The goatmen slain, the water clears. Pepin might have expressed his gratitude by promising a lifteime's supply of free healing potions - but Angharad supposes the ring will have to do.