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Initial Impressions: Beautiful Katamari

With many 360 owners recovering from the onslaught that was the Halo 3 marketing campaign and/or enjoying Valve�s latest video game opus- I was surprised to see a game I was eagerly awaiting arrive with little to no fanfare.


Beautiful Katamari is the 4th in the series (first being �Katamari Damacy�, then �We ♥ Katamari�, and finally �Me & My Katamari� on the PSP) finally arriving on the Xbox 360. For those unfamiliar with the series, in the most basic terms - you roll a ball into small objects, they stick, make the ball bigger, and your roll into larger objects.
That�s it. That is the entire game.
In its startling simplicity, the game is incredibly addicting.

What I disliked:
Before I talk about how much I enjoy the game, let�s try to address the negatives associated with this new chapter in the Katamari series.
Firs t off it�s very short. One can easily finish the story mode in a single long sitting. While this isn�t terribly surprising considering the first two games (sorry, didn�t play the PSP version a terrible amount), it may deter those who are not diehard fans of the series and may want to reconsider before they drop 40 bucks for a game. Second is that the game doesn�t really change the formula� at all. Maybe changes would have appeared negatively as they released to a current generation machine or even be seen as Microsoft �s influence could be responsible for ruining what made the series so memorable. It�s more of the same but I�m a person who likes Dynasty Warriors so- I�m not hurting for change with the game's iterating their formula.

What I liked:
I can�t say I agree with the reviews I read stating it�s not visually a 360 game. I find the game visually pleasing and still wonderfully stylized. The anti-aliasing provided in the 360 really helps polish the extremely quirky visuals. The music as always is solid with what appears to be a mixture of new and old songs (regrettably I�m not terribly musically inclined so I could be totally off base here). The initial load time isn�t extremely expedient but one nice thing is after a certain size (when the scale of the level needs to be changed) there are no load times. Most importantly, I want to say the game is still pure fun.

Xbox Live:
I haven�t done multiplayer, though that generally isn�t my focus with this game. Co-Op is still the same from We ♥ Katamari, which will lead to fights with friends as someone will invariably be unable to turn in time. The Leader boards are nice as you can see how much you have contributed to the total items collected in a percent compared to everyone worldwide. Good for those who are obsessive compulsive and for those who need reassurance that at the very least, they aren�t as bad as the guys near the top of the leader boards.

8/10 � Extremely solid but definitely geared towards fans of the series with its current price point.
(This post is due in part to reply to CronosBlade Live message asking me what I thought of the game- but my lack of brevity would make it difficult with the 250 character limit. Hope this helps!)
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About Hoygeitone of us since 12:09 AM on 08.06.2007

Video games are neat.

Hoygeit [hoi-get]
I actually don't know how to correctly pronunciation of the name in the language I drew it from; I was just immediately fond of it.

Or as Tazar once put stated:
"What's up hoyuegetierouitg!"
Which, in standard Tazar fashion, is awesome.

Wii friend code:

Xbox LIVE:Never On
Mii code:4197-8410-5340-4920


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