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Hi everybody! The development of our rhythm game TERRORHYTHM, fortunately, is still going on and is confidently approaching the early access.
Today we want to introduce our mobs.


Basic enemy

This is the basic mob. It takes one kick to kill him. It's supplied in bulk, sometimes appears in pairs with a similar one (in this case to they do not inflict damage on the player, they must be kicked using a blow with accumulated energy).


Heavy enemy

The next enemy subject is already fatter and more massive. The real "argument" for him - it's 2 blows, or one, but with accumulated energy.

Shifter enemy

The third representative of the conflict party. It differs from the first two in that it will need to spend 3 hits, or one + one with the accumulated energy. He is also defter than his predecessors: after every strike, he changes the side of his attack.


We will be very grateful for the support of adding the game to the wishlist in Steam:
TERRORHYTHM Steam page. 


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About EvilCoGamesone of us since 5:38 AM on 12.14.2017

We are an indie studio – Evil Corporation Games, founded in 2016, Moscow.

In April 2017 our first game project - Star Story: The Horizon Escape was released on Steam(a text turn-based adventure RPG with 24+ alternative endings).

We are currently working on our next game – TERRORHYTHM (the music powered beat 'em up game).