For the first recap in 2017, I decided to make a number of "Gaming Resolutions". So how did I do?
Spiler Alert! I didn't exactly meet my own expetations.
I promise to finish my Sega Genesis reviews series before the end of the year. Currently, I am holding the review for Strider until I complete the final stage (which I am struggling with). After which, I think I have 10 or 12 games to get through.
This first resolution I actually am very close to completing. There are two games remaing in my Sega Genesis Reviews series, and then its done. Afterwards, I am doing a couple of blogs about the Sega Genesis in general and its top 10 games, as well as finally deciding on the first ever consoles war.
I promise to write at least five blogs in my “Where the Hell is….?” Blogging series. These blogs explores series and franchises that have stopped for a while, and attempts to explain why they stopped and what could happen in the future. The answer to Where the Hell did the blogging series itself go to is…. Too much work.
Here is where I fail hard. In hindsight, five of these blogs is a huge undertaking. Technically, I only completed "Where the Hell is the Shining Series" this year, which took me about 3 weeks to finish. However, I actually ocmpleted two. One of them was nuked by my computer just before releasing it. Anyways, I significantly underdelivered on this promise.
I promise to spend more time playing more games rather than going deep into one game at a time. Binge gaming is bad for me, as it both reduces my enjoyment of the game I am binging, as well as leave me exhausted to play anything else. When I do that, gaming become more of an addiction than a hobby, and I cannot afford to waste time not enjoying myself at a stage where I have too little time.
This is one resolution where I was doing great until the end. Simply put, the two Xenoblade Chronicles games I played at the end of the year dominated most of my time. I am actually okay with that, because it wasn't the kind of binge that left me exhausted of everything else.
I promise to do the best I can in recapping your blogs, and be a more active member of the community. Clearly, I started strong into the Dtoid community, becoming part of the Recap team in my first year, and it looked like I getting more into it. Changes to the community, as well as to my life, both led to less community involvement, and I ended up becoming more and more exhausted from work. This is reflected in the quality of my recaps (including this one), as well as my lack of involvement in the recap Google group (apologies to the wonderful recap team). As I previously stated, I still read each and every blog I recap, and will continue to do that as long as I am part of the team.
This is one resolution which I keep the judgment to you. Please give me your feedback on my recaps of the past year. Sorry for not always having the energy to stay consistent with each recap.
A- With the new year, we get the best games list. Its telling about our backlogs that I have seen more best of "Games Played in 2017" than "Games Released in 2017". Here are the recaps for those lists (which are ll worth a read):
There are so many aspects of a story that tend to get overlooked, but one of the hugest is the trusty sidekick. These characters are mostly subjected to simply being the butt of a joke or only exist to service the narrative, but they help immerse players in the world, and they’re too often forgotten in favor of the star of the show.
For instance, look at Clank from the Ratchet & Clank series. This adorable robot spends the majority of the game strapped to Ratchet’s back and mainly works to further gameplay, but the experience would not be the same without him. Even if it’s only for a brief moment, he even gets his own playable segments in the newest reboot of the franchise. This little guy means a lot to me, and it’s tough not to love him.
Then, of course, there are annoying fucks like Navi in Ocarina of Time. How many times can you scream, “Hey, listen!” before I start daydreaming about strangling you until you’re but a distant memory? In Navi’s case, I’m going to throw out an arbitrary number and say twenty-three. I get why Navi exists, to help lead players in the right direction and offer vague tips, but holy fuck do I wish someone had the common sense to delete that bastard fairy from existence.
For this month’s Bloggers Wanted, I want to hear about your most memorable sidekicks and companions. It doesn’t matter why you remember them, whether love or hate, but I know there are plenty out there that folks are passionate about. Hell, you could even talk about the cute, furry little creatures that all of the best developers put in their creations, like the floating death machines in Castle Crashers. I don’t care if their story is written into the script or it’s part of your own headcanon that only exists inside your sick, twisted, totally fucked up brain. Lay it on me, y'all.
To participate, head over to the community blogs and format your title as “Just For Kicks: [insert title here].” If it’s good enough, there’s a chance that you might even see your words grace the Front Page of Destructoid!
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LOL nope desu~
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