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LONG BLOG

Cblogs of 12/11 & 12/18/2017 + Customers Supporting Lootboxes

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There has been a strong opinion condemning customers who choose to play game games with microtransactions and loot boxes, even if they don’t exactly use those “features”. A counter-point is that no one should be blamed for enjoying a game, and that a person is not to blame for the business decision of the company.

While the counter-point certainly is correct, and everyone have the freedom to choose whichever game they play, the first point also has its merit.

Simply, by supporting games that employ microtransactions and loot boxes, gamers in large are showing indifference to those tactics, and show that the game can sell regardless. At which point, if enough people buy in to the system, the publishers will manage to get enormous profit for such little work, with no blowback.

In supporting these kinds of games, and this kind of monetization scheme, customers will signal out to publishers that they are open for further exploitation. Regardless of any company’s aversion to such tactics, this will eventually push all investors to demand that publishers attach these features to their games.

Nintendo, for example, have been pretty reluctant to get into mobile gaming. With the investor’s push for them to go into that, it was only a matter of time that they would go in. The same will happen with microtransactions and loot boxes. If investors find that to be an easy profit strategy, they will force it into the business plan of the publishers.

We may have the freedom to pick whichever entertainment we want. However, we shouldn’t pretend that out support has no consequences. The games we buy, the genres we choose, our spending habits, are all converted to data for investors to decide the next profitable order of business.

In some way, its maybe justifiable for one part to be angry at others for supporting those kinds of games; the industry in its entirety will change in that direction if that support continues.

Loot boxes could only be the beginning.

*- Thanks to the corruption of American "democracy", government agencies can act very much against the intrests and recommendation of the Amrican people, and so the FCC voted to end Net Neutrality. That raise alarms for gamers, but leroneg thinks there is hope, hope that there could be fight back against the FCC and protection of Net Neutrality. Do not support your own exploitation.

P- PStoid is back, and it hopes to be better than ever. Go check them out and try it if you are fan of podcasts.

 

 

R- This is one game that I didn't know about. Kerrik52 reviews Outlast, an Ubisoft game that looks like a high quality indie game. And that's not a bad thing, as this one appears to be a very good metroidvania.

 

Don't support your own exploitation.
Anyway, here are the games I am currently playing. Those in bold I am going to review when completed:
  • Little King's Story (Wii).
  • Grand Theft Auto: Chinatown Wars (DS).
  • Phantasy Star IV (Genesis).
  • Xenoblade Chronicles X (Wii U).
  • Crash Bandicoot N. Sane Trilogy (PS4).
  • Metal Gear Rising: Revengeance (PS3).
  • The Adventures of Pip (Wii U).

Also, here are my latest reviews:

And Latest Blog in my "where the hell is...?" blog series"

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FPotD

Last Posted Recap (12/1 & 12/8 & 12/15)

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About CblogRecapsone of us since 11:27 PM on 07.02.2008

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Last week, in the quick posts of Destructoid's community, we saw the rise and fall of community manager Wesley J. Russow. He rose to prominence with his immutable power, only to see it come crashing down as the working class clambered beneath him and tore him down. Truly, the life and times of Westopher G. Raggamuffins was a lesson in live fast, burn hot, crash spectacularly.

Wes went from community darling to lovable despot over the course of a few days. It was a thing of beauty to behold. Truly, nothing is better to witness than a real-life heel turn. Wrestling is nothing without these terms after all. A "Face" is a good guy wrestler who fights the man, stands up for the little guy, and fights fairly while still winning. A "Heel", on the other hand, is a despicable, dastardly villain or even anti-hero. I loved Kurt Angle's antics as this gold medal Olympic winner turned wrestler who wasn't necessarily as likable as his gold medals imply. I loved hating that guy! A good heel is fun to hate, and there's nothing quite like the gasp of shock when watching the turn, when a face uses dirty tricks and turns into a heel.

Let me ask you this: is Kratos a hero? Before we see Kratos return in what I'd call Dad of War, let's not forget Kratos’ sordid past as a hero. In the first game, it was a revenge tale. It was a story of a mythical Spartan warrior who wanted revenge on the God of War who betrayed him. But as the series went on, it became a story about the lengths Kratos would go to justify his vendetta against people who wronged him. He would literally destroy the world just to destroy his enemies. Sure, we played as him, and we were taken on a ride, but would you really put your bet behind him and say, "Yeah, look at that hero!"

This month's Bloggers Wanted is about your favorite heel-turns or anti-heroes (in case a heel turn is too specific). Do you like it when Ryu turns into Evil Ryu? Or maybe you like Injustice, with its built in heel-turn Superman? I won't claim to understand the time line of Revolver Ocelot between Snake Eater and Guns of the Patriots, but I love that knucklehead.

To participate, just start a blog in our community section and title it "Heel-turn: [your blog title here]." Write to your heart's content, and if its up to snuff, you'll see your stuff published on the front page! Just remember, you're telling us about your favorite heel-turns and anti-heroes, not becoming one yourself, like Wes. Rest in spaghetti, never forghetti.


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