Last week, right before Hellblade released, there was a surge of interest brought about by a mysterious message right before the game started that teased something beyond permadeath: save deletion. Supposedly, if you die enough times in Hellblade, your save would be deleted. Since Hellblade doesn't have any RPG elements to progress asides from the story, I guess it's impactful. Permadeath in other genres means that characters is unequivably dead forever, oftentimes games where you character grows stronger or gains customized power-ups i.e. roguelikes.
Of course, over the course of a day or two, we found out it was actually an elaborate bluff. Or perhaps, it's more of a game design choice. This might not mean anything unless you juxtapose it to Mario Odyssey and it's no more gamer overs choice (which is somewhat of a meme now).
Death and fail states is an important part of game design. Sometimes its just to put some emotional weight on players as they play. Other times, its an integral part of the game. For this week's community thoughts, I was wondering if you had any personal thoughts and favorite death and fail state mechanics. From the risk-reward of Souls to the absurdity of an out of context out of bounds leap like how you're alive up until you pass a threshold of a pit fall in Overwatch. From Roguelikes to platformers, instagibs and completely swallowed whole, what do you think of death, difficulty, and fail states in video games?
For my part, the Arkham series of Batman games have always given me equal parts of cool fail states and hilarious ragdoll physics. On one hand, seeing unique fail states between Batman's rogues gallery truimph over your failure as Batman was cool. On the other hand, seeing Batman and just about any thug just ragdoll onto the ground after gritty, serious talk and threats is jarring and hilarious.