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LONG BLOG

Game Development: Designing On-Screen Warnings

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Hello and welcome back to the Boss 101 development update for the week! Thank you for joining us!

Help us design a hat!

Do not forget the hat contest is still going on for this week and NEXT. All you need to do is reply to this post and suggest a hat you would like to see in Boss 101. THAT’S IT! If we choose your idea we’ll make it and YOU and YOUR FRIENDS will get to see it in Boss 101. Some basic notes about the contest.

General Contest Rules and Guides:
- Entry is free and thank you for your support!
- Suggest any subject, them or person you might like to see as a Boss 101 hat
- You can suggest anything animate or inanimate! 
- Please use common sense. Offense or tasteless suggestions aren’t needed or welcome. 
- If your idea is chosen we will do our best to bring it to life
- You can suggest in the replies here or mail us at hatcontest @ boss101.com (remove spaces)
The contest will run till August 8th 2017

On Screen Warnings

As you may know already we have a series of status effects in the game that can trip up your fight against the bosses. Of course we provide you with PLENTY of counters for any move a boss can make but we are always accounting for the times when you may get caught flat footed. For those times we have on screen warnings to tell you what is going on and what you need to do.

In the great effort to clean up and polish the game we have been re-examining assets we made one, two or even three years ago. THREE YEARS! Holy moley! 

The status arrows and warnings were done a while back and when we were tuning the game we wanted to add a little punch to them so they stood out and you could see them a little better. Let’s take a look at some of the before and after shots so you can see what we are talking about. 

First off is the basic struggle arrow. This is what you would get when you are frozen or webbed in the game. It is designed to inform you about how to deal with your current status. We have a countdown that speeds up if you wiggle your control directions. Classic struggle stuff. Check out the before and after. You will notice things were scaled up and we added a nice glow around the edges to pop it off the screen a little better.

Old Version


New Version


Here’s another status indicator that got a touch up. Check out this before and after.

Old Version 


New Version


Finally we have MISTER SNAIL! Some of the boss weapons can slow your movement speed so we have Mister Snail to tell you about it. LOOK HOW HAPPY HE IS!

Old Version


New Version


Some examples of the Work in Progress shots from the game

Old version WIP in game – old number countdown and old art


New version WIP in game – old number countdown and new art


Screenshot mock up with the new number countdown


OK – that was a lot to cover and we hope you enjoyed this look at the progress towards final. We expect to do a status update about where we are in the next week or so. Generally speaking - it’s all good news so stay tuned and THANK YOU for all the support. 

Please always remember to LIVE YOUR DREAMS!

-Tim

Boss 101 Info Roundup
Release Date: 2017
Planned Price: $9.99
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please wishlist us if you would be so kind!

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About Donley Timeone of us since 11:50 PM on 10.22.2015

Hello and thank you for stopping by!

This is Tim and have been making games for a long time. I'm working on a new one called Boss 101 and I am lucky enough to have some amazing people working with me. Boss 101 is the product of a ton love, dedication and passion. I know that gets said about a lot of games but we are putting in the time to make things the best we can. In the end our games are YOUR games.

I'd love to give back to the game community since it has given me so, so much. Please feel free to message or contact me with any questions you might have, not just about my games but about anything you think I might help you with. I would love to hear from you!

-Tim