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LONG BLOG

Game Development: Super Warp Gates and Boss 101 news!

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Hello and WELCOME back to the latest Boss 101 update for friends and fans. Thank you so much for joining us again.

WE APPRECIATE YOU!

Let’s get down into it!

So, we are basically down to little knick knacks to round things out. I recently wrote up a summary of where we are with the game. It was written to establish exactly the mindset we are using to wrap up Boss 101 and bring you our best. I’ll put a few parts of that below so YOU TOO can share some behind the scenes action.

What’s Left in Boss 101 Update

The actual amount of work is easily explained. It’s only polish. HAAAAAAAAA!!

That can mean a lot of things but mostly we are talking about taking all the systems we already have in and features we’ve already done and making sure it all works together as bug free as possible. That is really about it.

This means crash bugs obviously but it also means things I call ‘connective tissue’ between systems. This is stuff that is not TECHINCALLY a bug but SHOULD be in the game since it helps link two systems together. This can mean a UI addition, a new VFX or sound to help the player understand something. It can mean a lot of things and none of them are actually hard to do or take much time. The more we do the better off we are. The balance is stopping when it’s feature creep yet still recognizing when things are needed.

While we are avoiding feature creep things have been added. The defining choice for any add to the game at this point is “Does it help make the game experience that is ALREADY IN better?” examples - Does this UI help explain to the player a system we already have? Does this change to the guns make the combat system more versatile for all players? Etc.

The big things ahead are playthroughs and soak tests to clear out any possible day one grade A bugs. These are those things which would pop up in a typical player playthrough. This is stuff like testing guns, effects, rewards and in game progression. Kinda tedious if the truth be told but it has to be done.

Simply put….

The amount of time remaining is sufficiently small we are focused on shipping a high quality project. That will do more for us, for our fans purchasing Boss 101 and our future than ‘hitting a date’. Our aim is to hit a high quality bar and ideally the rest will take care of itself.

LOVE YOU!

Ok – today’s inside look at the SUPER BOSS WARP GATE!

This is a little gem from when you are taking on big bad bosses near the end. Here’s the process of taking an existing art asset and re-purposing it for another use. In this case we grabbed a regular warp gate and made it SUPER!

Here’s a regular warp gate in a level – this is the player’s version


We took that one and added some note about what needed to change to make is deluxe


Here is the sample of the regular one setup for animation


And the NEW super boss warp gate getting prepped in Photoshop


Now here is the super gate prepped for animation


And finally – just a SAMPLE of the super gate in the game- you can see the massive scale! Don’t worry, you’ll see even more of it in later levels!


All right – THANK YOU AGAIN SO MUCH. Please remember to always ….

…. LIVE YOUR DREAMS!

Talk with you soon!

-Tim

Boss 101 Info Roundup
Release Date: 2017
Planned Price: $9.99
Boss 101 Steam Store Page: http://store.steampowered.com/app/380920
Please wishlist us if you would be so kind!

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About Donley Timeone of us since 11:50 PM on 10.22.2015

Hello and thank you for stopping by!

This is Tim and have been making games for a long time. I'm working on a new one called Boss 101 and I am lucky enough to have some amazing people working with me. Boss 101 is the product of a ton love, dedication and passion. I know that gets said about a lot of games but we are putting in the time to make things the best we can. In the end our games are YOUR games.

I'd love to give back to the game community since it has given me so, so much. Please feel free to message or contact me with any questions you might have, not just about my games but about anything you think I might help you with. I would love to hear from you!

-Tim