guacamelee feat axiom verge feat light RPG...
Soooo... Here are a couple of GIF's showing some of the fighting mechanics.
I'm still working on the controller but wont be satisfied until it feels perfect.
I'm aiming for a demo around March in order to get some feedback regarding the fighting
mechanics since I believe this is one of the most important pillars in the game!
- basic fighting style is similar to gucacomeele
- each weapon with its own overdrive
- build combos
- hijack behemoths!
- Grab, throw and kick ass!
- Each enemy type drop some loot = sell and buy new items.
6 weapons at the moment (4 of them are being shown here)
LOL. The behemoth
is naturally slow... Need some tweaking
Well.. I have no idea why my GIF recorder refuse to record this.
But he is changing his blade 2 times to reach the GUN blade to finish the enemy.
- (>'.')> Indie <('-'<)
LOOK WHO CAME: