Donley Time blog header photo
Donley Time's c-blog
Fronts 1Posts 164Blogs 110Following 0Followers 15



Game Development: Making a Game Editor


Welcome to this week’s Boss 101 update and thank you to the new and returning people who read our updates. We aim to bring you interesting info about the ongoing development of Boss 101 as we head into the final phase of development.


You might already know we use GameMaker for the development as well as Esoteric’s Spine software but did you know we make our own editors also? Yes folks – WE ROLL OUR OWN! Joshua cooked up a swift editor so we can access some of the more useful items in the game and edit them with ease.

The thing we were looking for in our editor (at least during its initial creation) was the ability to edit some of the many description & item abilities in the game. We have hats and guns! We have passports, bosses and Wiki pages in the game. All these need some sort of description and detail for you the player of our game to enjoy. In comes the editor.

Prior to this we edited everything with a combination of Excel and XML sheets. That is fine for a small amount of stuff but when you have nearly 300 hats you have to think a little different in terms of scale and scope.

Wiki Pages

So here is a screenshot of the Professor’s Wiki editor. You can see we have a little line of text ready to go.

Moving into the actual game you can see we are able to NOT ONLY edit the text of the Wiki and the various pages but do so IN REAL TIME! How are those apples!?!?!?

Hat Editor

Look at some of the other things we can do with the Editor when it comes to Hats. Below we can see the ability to select and look at any of the hats in the game. From there we can edit the powers, name and abilities bestowed. Crazy huh?

Check out this snap of some of the various things we can edit and the result in the game. We can change power levels, names and the like all pretty easily. Makes things much quicker to debug and correct. Also means a better game for you!

Here are the results happening real time in the game

Some of the other tabs we have going…

OK there you go. That is this week’s peek at the latest and greatest. Everything we do we are doing to make the best game we can and make sure YOU are entertained when you play Boss 101.

Thanks again for checking in and thank you for the letters and comments across all the places we post Boss 101 info. We all appreciate you taking a moment to look at the game and we aim to bring you our very best.

Talk with you soon and remember….. LIVE YOUR DREAMS!


Please put Boss 101 on your Steam Wishlist us if you would be so kind


Thank you!

Login to vote this up!


Donley Time   
Kevin Mersereau   3
Flegma   3



Please login (or) make a quick account (free)
to view and post comments.

 Login with Twitter

 Login with Dtoid

Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!


About Donley Timeone of us since 11:50 PM on 10.22.2015

Hello and thank you for stopping by!

This is Tim and have been making games for a long time. I'm working on a new one called Boss 101 and I am lucky enough to have some amazing people working with me. Boss 101 is the product of a ton love, dedication and passion. I know that gets said about a lot of games but we are putting in the time to make things the best we can. In the end our games are YOUR games.

I'd love to give back to the game community since it has given me so, so much. Please feel free to message or contact me with any questions you might have, not just about my games but about anything you think I might help you with. I would love to hear from you!