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LONG BLOG

Game Development - I Have Something to Say!

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"... It's better to burn out than to fade away!"

 Sorry -- I've been listening to too much (is that even possible?) of the Highlander soundtrack while working. On a completely unrelated note, how about a project update?!

Talk!

I've begun the process of rewriting old bits of dialogue, as well as creating brand new bits of NPC dialogue and story events. I've updated the old dialogue system to better perform under different circumstances, like whether or not the player should 'trigger' a dialogue event to auto start, or whether they should press the 'interact' button when colliding with a dialogue object to start a conversation with an NPC...

 

 In this one below (don't worry -- the ugly green box is just there for debugging purposes), the player waits until colliding with the dialogue object before pushing 'up' on the gamepad or keyboard:

 This system was already in place, but not wholly hooked up to NPCs. It was also super clunky and a bit all over the place in terms of multiple different dialogue objects that would handle different scenarios. It's all been condensed and trimmed down to one tidy little dialogue object.

Direction!

In addition to tidying up the dialogue event system, I've added practical events to the game that will give the player hints and objectives, as well as main and sub quests:

 A semblance of this already existed, but again, has been tidied up and older events have been rewritten, as well as new ones added.

Music Break!

There's plenty of audio and music work left to be done, but every once in a while I'll run over to my music creation and editing software and crank something out to help emphasize the mood and tone of the content I'm working on. Here's a little bit of that (rough and work-in-progress):

 Audio Clip: http://www.planettobor.com/savage-devlog/2016/9/11/i-have-something-to-say

 Feedback

I want to thank everyone who's been playing the alpha demo for all of their feedback and bug reporting across Steam, Kickstarter, Castlevania Dungeon Forums, IndieDB, Gamejolt, Destructoid -- I'm hearing all of it, adding your reports and issues to my todo lists and replying where I can! Thank you so much - it's a huge help!

There isn't an update to the alpha demo this week since there's a bunch of dialogue and quest content yet to be added to make the beginning area stuff make more sense, but expect it soon!

Thanks again! 'Til next update!

-Matt

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About toborprimeone of us since 4:13 PM on 01.26.2014

Hello and thanks for stopping by!

My name is Matt and I've been working on an independent video game project, Savage: The Shard of Gosen, for a few years. For the past decade and a half I've had my hands in everything from art and graphic design, film and music. It's been very gratifying being able to funnel everything I've learned into a single project -- and finding out how much I've still got to learn about all that, and game development.

I've been documenting my experiences with the game and presenting them in a blog style format (among other things). I'm here to share my updates (bruises, broken bones and all), and see if I can share any helpful bits and pieces I've learned along the way.

Feel free to ask any questions, chat, talk shop, brutally criticize - WHATEVER!

Thanks, and have fun!
-Matt