Donley Time blog header photo
Donley Time's c-blog
Fronts 1Posts 164Blogs 110Following 0Followers 15



Game Development: World Building with Environments


Welcome to the latest Boss 101 update!

Let’s talk some more about world building in Boss 101. Specifically we are going to talk about the way we setup environments in the game and make them consistent during your stay in the Command Center.

Let’s look at how this evolved. We have the Start Screen and early on we wanted it to have a variety of environments (rain, night, day, etc). The idea was to give you a sense of time and life in the game. You leave, come back and time has passed.

Well, you can imagine that opened up a rabbit hole of possibilities for us. The moment we had a changing Start Screen we talked about changing the pet window in the Command Center. Of course, once you do THAT you start to think about all the other screens built off there which would likely have the same environment.

Start Screen – Sunset

Ok – so we looked at Kite Hill and thought “That’s in the same area but maybe off to the left or right from the start screen.” It wasn’t long before we hooked up that location to have the same type of environment (with slight tweaks) as the start screen. From there we ended up going through all the locations you can access directly from the Command Center and creating custom but similar looks for you to see.

Kite Hill – Sunset from another vantage point

We have the Endless Boss Launch area. The Clicks ship in there shows and open sky that now reflects the rest of the Command Center. Pet Hill as well as the Options and the Credits Movie area are all part of the main game environment you see at the beginning.

Endless Boss launch area with opening to sky

Pet Hill

Options Screen WIP

The thing we wanted for you was to make something special and interesting when you played. A lot of our time is put into making the game feel like a place and the people you meet as interesting as possible.

Examples with a Rainbow Sky

Pet Hill with Rainbows!

Endless Launch rainbows

We really do believe it is ALL of this which adds up to make a special game. As we heard Racer X once say “When YOU care, THEY care” and who are we to argue.

Thanks again for stopping by and remember to LIVE YOUR DREAMS!


Login to vote this up!


Donley Time   
Luckrequired   21
Occams   5
Robo Panda Z   5
Retrofraction   4
Donley Time   2



Please login (or) make a quick account (free)
to view and post comments.

 Login with Twitter

 Login with Dtoid

Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!


About Donley Timeone of us since 11:50 PM on 10.22.2015

Hello and thank you for stopping by!

This is Tim and have been making games for a long time. I'm working on a new one called Boss 101 and I am lucky enough to have some amazing people working with me. Boss 101 is the product of a ton love, dedication and passion. I know that gets said about a lot of games but we are putting in the time to make things the best we can. In the end our games are YOUR games.

I'd love to give back to the game community since it has given me so, so much. Please feel free to message or contact me with any questions you might have, not just about my games but about anything you think I might help you with. I would love to hear from you!