Developer: Intelligent Systems
Genre: Kart Racer
Platform: Game Boy Advance
NA Release Date: August 27, 2001
It's no secret that Mario Kart: Super Circuit on Game Boy Advance is far from the best in the franchise. Thanks to the limitations of the hardware, the game is somewhat of an extension of the original Super Mario Kart. That doesn't make it bad, but it is retreading old ground.
However, Super Circuit has the best Red Shell in the Mario Kart series. For those unfamiliar, they're a projectile weapon that track the player ahead of you. They're valuable for climbing up the ranks, but they simply go in a straight line when shot backwards. Well, in almost all cases they do.
The exception is Mario Kart: Super Circuit, where the Red Shells – when fired behind you – stick to the ground like a mine. It will remain stationary until another player passes it, at which point it will launch directly at them.
This makes it an effective offensive tool for those in the upper ranks. In other entries, those in the front of the pack simply get an easy to dodge banana peel. The shell's radius covers a good portion of the track's width, so it's incredibly difficult to dodge. It's too overpowered. Likely for that reason, this trait of the Red Shell would never appear again.