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Video Gaming Bits -- Mario Kart: Super Circuit


Video Gaming Bits is a Tumblr series where I talk about a single aspect or memory of a game randomly selected from my collection.

Publisher: Nintendo
Developer: Intelligent Systems
Genre: Kart Racer
Platform: Game Boy Advance
NA Release Date: August 27, 2001

It's no secret that Mario Kart: Super Circuit on Game Boy Advance is far from the best in the franchise. Thanks to the limitations of the hardware, the game is somewhat of an extension of the original Super Mario Kart. That doesn't make it bad, but it is retreading old ground.

However, Super Circuit has the best Red Shell in the Mario Kart series. For those unfamiliar, they're a projectile weapon that track the player ahead of you. They're valuable for climbing up the ranks, but they simply go in a straight line when shot backwards. Well, in almost all cases they do.

The exception is Mario Kart: Super Circuit, where the Red Shells – when fired behind you – stick to the ground like a mine. It will remain stationary until another player passes it, at which point it will launch directly at them. 

This makes it an effective offensive tool for those in the upper ranks. In other entries, those in the front of the pack simply get an easy to dodge banana peel. The shell's radius covers a good portion of the track's width, so it's incredibly difficult to dodge. It's too overpowered. Likely for that reason, this trait of the Red Shell would never appear again.

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About Oculinone of us since 8:47 PM on 03.29.2012

Oculin, or Benjamin Yoder, was previously Editor-in-Chief at TheSpeedGamers and contributor at VGChartz. Now, he is simply a game blogger and weeaboo in denial.

Digging for gems in unknown or poorly received titles is what Oculin games for. He places a large emphasis on interesting ideas and entertainment value, versus polished mechanics.

Disclosure: The Pokemon Company International is a client of my current place of employment.