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Video Gaming Bits -- Rampage: Total Destruction


Video Gaming Bits is a Tumblr series where I talk about a single aspect or memory of a game randomly selected from my collection.

Publisher: Midway
Developer: Pipeworks Software
Genre: Arcade, Destruction
Platform: Wii, GameCube, PlayStation 2
NA Release Date: November 19, 2006 (PlayStation 2 and GameCube: April 24, 2006)

It must be frustrating for friends and relatives to purchase gifts for me. My interests are almost entirely focused around video games and my tastes are bit weirder than the average person. For someone who isn't deeply immersed in the medium, it's expensive and confusing to shop blind for games.

Occasionally interesting treats can come out of this situation. My dad got me Red Dog for the Sega Dreamcast, which was a surprisingly entertaining vehicle action game. But he also bought me Rampage: Total Destruction for the Wii.

The core game isn't bad. Total Destruction is largely faithful to the concepts of the original arcade classic: you're a giant monster punching buildings, eating people and doing other King Kong and Godzilla-like things.

The Wii version, however, is a bad game. Originally released on the PlayStation 2 and GameCube, Rampage: Total Destruction wasn't built with the Wii Remote in mind. It has the worst controls by requiring non-stop waggling to simulate button presses. 

I've always been a big fan of the Wii and rarely understand the complaint of sore arms. In this case, it was 100 percent true. After one set of stages, my arm was ready to fall from non-stop waggling. I honestly wouldn't mind going through it, but there's no way I'll do so without picking up the  GameCube or PlayStation 2 version.

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About Oculinone of us since 8:47 PM on 03.29.2012

Oculin, or Benjamin Yoder, was previously Editor-in-Chief at TheSpeedGamers and contributor at VGChartz. Now, he is simply a game blogger and weeaboo in denial.

Digging for gems in unknown or poorly received titles is what Oculin games for. He places a large emphasis on interesting ideas and entertainment value, versus polished mechanics.

Disclosure: The Pokemon Company International is a client of my current place of employment.