Developer: Pipeworks Software
Genre: Arcade, Destruction
Platform: Wii, GameCube, PlayStation 2
NA Release Date: November 19, 2006 (PlayStation 2 and GameCube: April 24, 2006)
It must be frustrating for friends and relatives to purchase gifts for me. My interests are almost entirely focused around video games and my tastes are bit weirder than the average person. For someone who isn't deeply immersed in the medium, it's expensive and confusing to shop blind for games.
Occasionally interesting treats can come out of this situation. My dad got me Red Dog for the Sega Dreamcast, which was a surprisingly entertaining vehicle action game. But he also bought me Rampage: Total Destruction for the Wii.
The core game isn't bad. Total Destruction is largely faithful to the concepts of the original arcade classic: you're a giant monster punching buildings, eating people and doing other King Kong and Godzilla-like things.
The Wii version, however, is a bad game. Originally released on the PlayStation 2 and GameCube, Rampage: Total Destruction wasn't built with the Wii Remote in mind. It has the worst controls by requiring non-stop waggling to simulate button presses.
I've always been a big fan of the Wii and rarely understand the complaint of sore arms. In this case, it was 100 percent true. After one set of stages, my arm was ready to fall from non-stop waggling. I honestly wouldn't mind going through it, but there's no way I'll do so without picking up the GameCube or PlayStation 2 version.