Developer: Monolith Soft
Genre: On-Rails Shooter, Action Adventure, Motion Controlled Mini-Games
Platform: Nintendo Wii
EU Release Date: October 24, 2008
I don't get excited for games before release anymore. Sometime after high school, the hype machine in my mind just shut down. There are games that I think look more appealing than others, but you'll rarely find me pumped until after I play something.
Disaster: Day of Crisis was one of the last games that I had built up a lot of pre-launch excitement for for. The Japanese Dramatic Trailer really inflated my expectations of the game. It sold the title as a fast and frantic experience with non-stop action, but it didn't end up being that. There turned out to be a lot of exploration as you walked, climbed debris around and saved civilians.
I was disappointed when I imported Disaster from Europe, but I don't think this game was the reason I stopped hyping up releases. Eventually I reigned in my expectations and started to prefer sections of gameplay over well-cut trailers. As much as you do get to see in trailers, often I would rather sit down and play the game myself. If I'm interested, I'll pick up the game when it comes out. You won't see me scratching about for new trailers and details.
As for Disaster, I actually look back on the game quite fondly.
It's full of laughable voice acting and ridiculous sequences. You out drive a tsunami, fight a bear in a forest and defeat an entire army while in the middle of a hurricane. It has a silly sense of humor. You're punching open barrels to eat the giant hamburgers that pop out of them and there's a series of mini-games that reference the NES classic Hogan's Alley. It also wraps up in a very Metal Gear-ish style boss fight.
I think a lot of people don't realize that Disaster: Day of Crisis was actually developed by Monolith Soft; who are best known for the Xeno series. It's quite different from their usual JRPG forte, but an interesting side project.