Developer: Raster Productions
Genre: First Person Shooter, Sci-Fi
Platform: Nintendo 64
NA Release Date: May 31, 1999
Controlling first person shooters on a Nintendo 64 is a mess. Quake II offers a variety of control schemes, but none of them work well thanks to the lack of a second analog stick. The best control option is using the C-buttons for movement and the analog stick for aiming. However, it’s still a little weird. On most other platforms, you use your left hand for movement and your right hand for aiming. In this case, it’s flipped.
Initially, Quake II on Nintendo 64 looks like a straight port of the PC version. But you'll find that the single and multiplayer maps were created specifically for this release. It’s hard to say why the single player maps were reworked, but I wouldn’t be surprised if it was due to some technical limitations of the platform. The multiplayer maps were changed due to the limit of only four players on a console.
Despite the level designs being completely reworked, it's fairly faithful to the PC version in terms of its atmosphere and visuals. The control options keep it from being a good game, but it is an interesting curiosity.