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Video Gaming Bits -- Quake II (Nintendo 64)


Video Gaming Bits is a Tumblr series where I talk about a single aspect or memory of a game randomly selected from my collection.

Publisher: Activision
Developer: Raster Productions
Genre: First Person Shooter, Sci-Fi
Platform: Nintendo 64
NA Release Date: May 31, 1999

Controlling first person shooters on a Nintendo 64 is a mess. Quake II offers a  variety of control schemes, but none of them work well thanks to the lack of a second analog stick. The best control option is using the C-buttons for movement and the analog stick for aiming. However, it’s still a little weird. On most other platforms, you use your left hand for movement and your right hand for aiming. In this case, it’s flipped.

Initially, Quake II on Nintendo 64 looks like a straight port of the PC version. But you'll find that the single and multiplayer maps were created specifically for this release. It’s hard to say why the single player maps were reworked, but I wouldn’t be surprised if it was due to some technical limitations of the platform. The multiplayer maps were changed due to the limit of only four players on a console.

Despite the level designs being completely reworked, it's fairly faithful to the PC version in terms of its atmosphere and visuals. The control options keep it from being a good game, but it is an interesting curiosity.

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About Oculinone of us since 8:47 PM on 03.29.2012

Oculin, or Benjamin Yoder, was previously Editor-in-Chief at TheSpeedGamers and contributor at VGChartz. Now, he is simply a game blogger and weeaboo in denial.

Digging for gems in unknown or poorly received titles is what Oculin games for. He places a large emphasis on interesting ideas and entertainment value, versus polished mechanics.

Disclosure: The Pokemon Company International is a client of my current place of employment.