Oculin blog header photo
Oculin's c-blog
Posts 12Blogs 95Following 0Followers 9



Video Gaming Bits -- Full Spectrum Warrior


Video Gaming Bits is a Tumblr series where I talk about a single aspect or memory of a game randomly selected from my collection.

Publisher: THQ
Developer: Pandemic Studios
Genre: Real Time Strategy, Modern Military Warfare
Platform: Xbox, PC, PlayStation 2
NA Release Date: June 1, 2004 (PC: September 21, 2004, PlayStation 2:  March 23, 2005)

Until I played Full Spectrum Warrior, I rarely used cover in shooters.  I grew up on run-and-gun games like Doom and Quake, so hiding for extended periods of time during combat was uncommon. If anything, movement was key for staying alive.

Full Spectrum Warrior isn’t a first or third person shooter. It is a real time strategy game built entirely around taking cover. In this case, all cover isn’t equal. Unless it’s a solid structure like a building, each object has limited durability. A crate will break down quickly where sand bags will last a lot longer. Planning every move is essential because recklessly running down a street will get your squad killed instantly.

Despite being in a different genre, I carried over a lot of skills I learned in Full Spectrum Warrior into modern shooters. Around this time, cover-based combat was starting to become a staple for both first and third person shooters. Having experience with a game that emphasized that mechanic really helped me out moving forward.

Have you had a new revelation about a game or genre from another unrelated experience?

Login to vote this up!


Retrofraction   1



Please login (or) make a quick account (free)
to view and post comments.

 Login with Twitter

 Login with Dtoid

Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!


About Oculinone of us since 8:47 PM on 03.29.2012

Oculin, or Benjamin Yoder, was previously Editor-in-Chief at TheSpeedGamers and contributor at VGChartz. Now, he is simply a game blogger and weeaboo in denial.

Digging for gems in unknown or poorly received titles is what Oculin games for. He places a large emphasis on interesting ideas and entertainment value, versus polished mechanics.

Disclosure: The Pokemon Company International is a client of my current place of employment.