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Video Gaming Bits -- Call of Duty 4: Modern Warfare

Video Gaming Bits is a Tumblr series where I talk about a single aspect or memory of a game randomly selected from my collection.

Publisher: Activision
Developer: Infinity Ward
Genre: First Person Shooter, Modern Military Warfare
Platform: PC, Xbox 360, PlayStation 3, Nintendo Wii
NA Release Date: November 5, 2007 (Nintendo Wii: November 10, 2009)

Call of Duty 4: Modern Warfare was about the time I started losing interest in the series. Previous to this title, Call of Duty’s campaign was about making you a member of a squad. You were doing extraordinary things, but it always felt like a team effort with the soldiers around you.

I haven't followed up on the series' after Modern Warfare 2 and it’s been awhile since I played Call of Duty 4, so my memory is a bit hazy. From what I recall, Modern Warfare was a turning point in the series’ campaign design. It focused on funneling you through flashy scripted events and making you, as the main character, feel empowered over others. With the need to crank up the action with each new release, it’s a natural outcome.

I do think elements of Modern Warfare still try to remind you that your character is human. No matter how awesome you are, you’ll never survive a nuclear bomb.

I've heard that the Black Ops series has been doing some interesting things with its story, so I'm tempted to start working on those. Franchise fatigue is very real for me, but it's been long enough that I could probably enjoy it.

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About Oculinone of us since 8:47 PM on 03.29.2012

Oculin, or Benjamin Yoder, was previously Editor-in-Chief at TheSpeedGamers and contributor at VGChartz. Now, he is simply a game blogger and weeaboo in denial.

Digging for gems in unknown or poorly received titles is what Oculin games for. He places a large emphasis on interesting ideas and entertainment value, versus polished mechanics.

Disclosure: The Pokemon Company International is a client of my current place of employment.