Of all the many games to be re-released, Grandia 2 Anniversary is the only time I’ve ever forked over money for a game I have already played. My reasons for this were simple. Grandia 2 Anniversary is available solely on PC. Now considering the fact that PC is my main platform for games these days (subject to change) I chose to purchase the game for convenience reasons, in other words no more plugging in my PS2 to play it. I could now play through this game in all its glory once again and I’ll tell you one thing for sure, the second visit to this game alone was worth every penny… even though I could have done so for free. Grandia 2 is worth another playthrough without a doubt.
Now before we discuss the remaster itself, lets talk about the game. Grandia 2 is the sequel to Grandia 1 and is set in a completely new setting with new characters. Basically the game is completely different from Grandia in a lot of ways. I haven’t played the original Grandia but based on the knowledge I have of the game, it seems to function very differently.
So all in all, Grandia 2 feels like a standalone title and doesn’t require any experience of the first game to enjoy it. If you are looking to jump into the series or are just looking for an amazing JRPG, you could do far worse than Grandia 2. If you’re a newcomer to JRPGs I highly encourage you to start with Grandia 2 as it is quite possibly the most definitive JRPG experience you will ever experience. Only trouble is… you’ll feel a bit spoiled by the end and may struggle to appreciate other JRPGs which fail to meet the same standards in which this game set.
The story of Grandia 2 is straightforward for the most part. It is best described as “A run-of-the-mill JRPG experience with an unexpected twist of satire coated in dozens and dozens of euphemisms to keep things clean”. As such, the characters of this game aren’t the usual bunch… save for maybe two.
The protagonist, Ryudo is what you’d expect from such a satirical-driven game. Ryudo is a sardonic bastard (that’s an understatement) who takes pleasure in being an asshole. His dark past has led him to become rather cold and pessimistic but his cynical disposition gifts him with a unique sense of humor… often at the expense of others. His unorthodox vocabulary may lead some confused… but others amused, nevertheless the delivery of his lines is priceless. Worth the price of admission in itself. Ryudo is without a doubt the best written protagonist in a JRPG and if you disagree, you probably hug too many trees.
Personality aside, Ryudo is a geohound (euphemism for a mercenary). Accompanied by his talking pet bird Skye (dubbed by the legendary Paul Eiding), he takes on numerous jobs for cash, usually involving monster slaying among other things. He is renowned for his trade which often invokes resentment among the populace but rather than being bothered by their hateful remarks, he shrugs it off… usually accompanied with a snide gag to put them in their place.
Despite his rough upbringing, Ryudo, unlike most JRPG protagonists doesn’t tend to distance himself from others, rather he tolerates others so long as they don’t get in his way. He is highly sociable though his crude mannerisms tend to turn others away. As a result, Ryudo spends most of his life as a social outcast, save for his partner Skye, he is a lone wolf.
Ryudo later meets Elena, a pious songstress who’s on a mission to perform an exorcism. Elena’s character is the definition of prude… So much so that she comes across as both obnoxious and frustratingly naive towards Ryudo. Ryudo is tasked with escorting her to this exorcism.
This offers a unique dynamic rarely seen in JRPGs and its this dynamic that many JRPGs lack. Banter… though not always the pleasant kind. It’s this which makes Grandia 2 so memorable and the characters strong. As more characters join the group, more banter unfolds.
Speaking of unique dynamics, unlike standard JRPGs where the NPC’s talk to you and you walk away, Grandia 2 makes the NPC’s relevant by adding character interaction whilst talking to them as opposed to them talking to what might as well be a brick wall. This gives more life to the world and more personality to the characters and setting. It’s a truly unique experience that cannot be missed.
In addition, the game has dinner scenes offering even more character interaction, these just simply cannot be missed… unless you’re not interested in JRPG storytelling in which case, you can skip over half the game’s dialogue. They are essentially the skits from the Tales series done right and are usually far more relevant in comparison.
To feed your curiosity, I made a video to showcase one of these dinner scenes:
(Playstation 2 footage)
Overall the story manages to stand out from other JRPGs despite its common approach to storytelling. If you’ve played other JRPGs you’ve likely seen it all before… but just not in the same way. Though Grandia 2 is mostly lighthearted, it can be surprisingly dark at times, sometimes too dark. Despite all this the characters hold everything together so well that you almost forget about the archaic plotline (though if we consider its release date it was pretty unique for its time).
A run-of-the-mill JRPG experience with an unexpected twist of satire coated in dozens and dozens of euphemisms to keep things clean
I really like the whole “let’s get this shit done” feeling this game has. It really makes it feel surreal, in a good way. The characters, particularly Ryudo approach dangerous situations without blinking an eye. Sure it isn’t realistic and all… but it’s a JRPG and I tire of the constant melodrama among JRPG casts, especially if it follows a conventional plotline (White Knight Chronicles anyone?). Despite this, the story is written in a way that it manages to make a huge impact in the latter half of the game and though there’s a tiny bit of melodrama in there, it’s cut short by the “getting shit done vibe” before it gets out of hand… I’m looking at you Edge Maverick.
The core gameplay of Grandia 2 could be considered mildly archaic to todays standards but it still manages to stand out from other JRPGs of its time with its unique style of combat. Grandia 2 combines the ATB system from Final Fantasy and mixes it with the turned based style of older JRPGs and instead of using the ATB system to apply tension, it uses it to apply strategy.
(Playstation 2 footage)
Grandia 2 is a very easy game to master once you know the mechanics and when best to use them. As such I couldn’t recommend this game any more to newcomers, it’s one of the best JRPGs to start with. The combat is rather satisfying and never outstays it’s welcome.
Battles follow a simple mechanic called the “cancel” mechanic which allows you to push enemies back along the “IP gauge” (the game’s ATB gauge) to essentially cancel out it’s turn. The IP gauge may appear confusing at first and if you don’t pay attention, you may get hammered pretty quickly but once tamed, you will find yourself controlling every battle.
One of the complaints I made about the original Grandia 2 is that it was too easy. The gameplay on normal difficulty doesn’t punish seasoned JRPG veterans and it led to the game feeling like a cakewalk. Grandia 2 anniversary edition attempts to rectify this with the game’s new hard difficulty. What are my views on hard difficulty you ask? I personally believe it is falsely advertised as “normal” but it does manage to add some extra challenge to the game and I did have a few moments where the bosses nearly kicked by ass but I still never saw a single game over screen. Nevertheless I still found the game to be of a reasonable challenge on hard difficulty and I recommend all JRPG vets to play it on hard right from the get go.
On Hard difficulty the enemies move along the IP gauge much faster, so you have to think more. I enjoyed this challenge a lot more and the game definitely rectified itself in this department. Overall though I’d say the gameplay is still a fun romp, it’s very simplistic but unique. I couldn’t recommend this game any more to newcomers in this department, veterans should play on hard mode like me to get the most out of it.
The IP gauge may appear confusing at first and if you don’t pay attention, you may get hammered pretty quickly but once tamed, you will find yourself controlling every battle.
Now in my previous review I talked a lot about the character management but after a bit of research, I found out that a lot of the information I gave was false, sorry about that. In any case, hard difficulty has opened me up to new strategies and has made the character management much more essential than normal which is refreshing.
Sure there are still a lot of imbalances (lotus flower anyone?) but I found that a lot of the moves that I claimed to be useless actually came in useful whilst playing hard mode. Sure there are still a lot of useless moves and spells (I never found much use for freeze at all in this game) but I find that hard mode has opened up new possibilities. As such I can safely say that character management serves a greater purpose than it did in the original game.
Now for those unfamiliar with the character management of Grandia 2, I’ll explain. Grandia 2 offers total freedom over your character progression. This may turn off some people but it is definitely inviting to those who love freedom. Of course with freedom, there are exploits so I strongly recommend (and this goes for any game which focuses on freedom in character management) that you avoid all guides, forums or any form of conversations over gameplay so that you are not spoiled the fun of character management.
You are given 2 different currencies to develop your character’s skills, much like Star Ocean, you can spend these to put points in skills, moves and spells. These two currencies are special coins and magic coins. Special coins develop moves and general skills, magic coins develop spells and skills relating to spells. These coins are dropped by enemies along with experience so you’re able to break the monotony between battles by developing your character on the fly… not that battles are monotonous to begin with (dat battle theme never gets old).
Spells are developed separately from characters. Instead of binding spells to each character, there is a pseudo materia style item called a mana egg. These mana eggs can be equipped to any character and whoever equips them gets access to its corresponding spells. Mana eggs are developed exclusively with magic coins and are completely separate from characters. There are several eggs each with their own set of spells. Each egg has 3 pages of magic and to learn them all, you must first master lesser spells and by doing so you will unlock new ones. This makes things a little trickier as you don’t know the spells available in each egg so you have to be careful what spells you want to develop.
Now here we get to the bad stuff. Grandia 2 is an excellent game without a doubt and please note that the vast majority of these issues are found in the anniversary edition and I will notify those issues which are found in said edition. The Playstation 2 version is constantly ridiculed by people for being a bad port. I disagree, the Playstation 2 version worked perfectly fine for me. However I own the PAL version which is said to lack the problems of the NTSC version. Ultimately though, if you live in Europe or the UK, the PS2 version is the definitive version as it doesn’t have any major issues like the NTSC PS2 version has and it’s really cheap. Alternatively you could pick up the anniversary edition if you’re looking for more of a challenge but overall the experience is better on the PS2.
If you live in the US, I would encourage getting the anniversary edition… unless the problems I state would prove really troublesome for you, if so then…*sigh* I’ll have to recommend the Dreamcast version (I hate SEGA and it pains me to recommend anything involving that company).
Now before we look at the anniversary edition exclusively, lets look at the issues Grandia 2 has. For starters Grandia 2 has the tendency to lock you out of areas during certain points in the story and force you along a linear path. Though there is some backtracking to be done, the game loves to block out areas of the map you’ve been to previously, preventing you from returning. This can be quite aggravating if you’re deeply invested in the game’s narrative as there are optional dinner scenes and missable NPC dialogue that you can be locked out of and some of this is worth witnessing. Thankfully there are very few missable items in this game… though there are quite a few. Put simply, if you thought Legend Of Dragoon was linear, you’re in for a nasty surprise. Grandia 2’s linearity feels very similar to Legend Of Heroes: Trails In The Sky… heck the game itself is very similar to Legend Of Heroes Trails In The Sky but superior is pretty much every single way.
Put simply, if you’ve played and enjoyed Legend Of Heroes: Trails In The Sky and haven’t played Grandia 2… what are you doing with your life? Get this game right now! Anyways let’s get back on topic. Grandia 2’s biggest flaw is its lack of optional content. Inability to backtrack aside, I would have loved to have seen some side quests here and there. Sure there are a few minigames (i’ll get to those later) and a few diversions but not enough to truly divert myself from the main story. I would have loved to have gone back to Agear Town and rebuild it back to its former glory like Luin in Tales Of Symphonia but sadly it was not to be I guess.
My final complaint with Grandia 2 in general is the annoying compass which replaces the conventional minimap making traversing certain field sections a nightmare. Seriously Game Arts, why subject us to this torment? Can’t you just put in a conventional minimap like everyone else?
Anyways I’ve covered all of the issues with Grandia 2 in general, lets look at some of the issues with the anniversary edition. Before I do lets talk about the visuals. Grandia 2 anniversary edition improves the visuals slightly. The lighting is improved, the terrain looks a lot more polished and there are some other small details that have been improved too. That aside we’re finally going to discuss the issues with this port.
First of all I have noticed numerous crash issues throughout the game (PC gaming as it’s finest ;)). I can’t count how many times I’ve been forced to replay certain sections due to crashing. It’s frustrating. Thankfully there is a great abundance of save points in this game which helped out a lot (even if their ability to fully heal your party is exploitable as hell). Still these issues are inexcusable. There have been a few patches here and there so many of the crashes have been fixed though there may be a few un-patched ones still lingering.
Aside from the random crashes, the other major issue of Grandia 2 anniversary edition is the music synchronization. This has been acknowledged by the developers who claim it is due to framerate issues. Battles in Grandia 2: anniversary edition have the option of running at 60 fps but the rest of the game runs at 30 or lower. Put simply, the framerate is all over the place, certain scenes run at 25 FPS, others at 30, it all depends on how long each scene is played out. As a result, the audio synch is messy so you may not hear certain tracks when you’re supposed to and vice versa.
That’s not to say improvements haven’t been made, there have been several fixes made to the game, including music loop issues. Those are patched now as well as a few major crash bugs.
Aside from all that there are a lot of awkward scenes where parts of the terrain are cut out or certain objects are see through or completely disappear altogether. Funnily enough these issues tend to show up in the game’s more cornier sections which adds some amusement to what would otherwise be an insipid melodrama.
Finally I’d like to touch on a few more things. The music of Grandia 2 is very dynamic, lighthearted and catchy. The battle music in particular is a real treat to the eardrums. I cannot get enough of the game’s battle music. The music also enhances the emotional investment of the game’s cutscenes in its own unique 80’s cop movie style which Noriyuki Iwadare just loves to display and it gives the game more personality. All in all, the music does it’s job really well and is really memorable, it might not be Valkyrie Profile 2 caliber but it certainly manages to stand out from the rest in this department.
On a final note I’d like to touch on Grandia 2’s minigames. Grandia 2’s minigames are unlike any other game (they’re awful). Grandia 2’s minigames will give you an unforgettable experience (one that will haunt you for the rest of your life). Grandia 2’s minigames are innovative and offer a lot of depth (if you consider incessant button mashing to be depth).
The first minigame you will encounter pits you in a 1 on 1 contest of strength that will test your skill (ha, more like test your patience). You are given two buttons, one button applies power, the other button applies endurance (just tap the power button 3 times then tap the endurance button, rinse and repeat) it can be quite difficult to manage your power and your endurance (if you have no brain). The rewards for completing this arduous task are worth all the effort (if you like collecting junk that is).
Next up is the nut grabbing minigame, if you thought the arm wrestling minigame was difficult, the nut grabbing minigame proves to be an even greater challenge (challenge? more like ordeal). You are tasked with grabbing nuts from moving pillars before the pink insects drop down and stun you (sounds like a bad Snickers commercial).
With all that aside I can say with great confidence that Grandia 2 was worth the second look and that playing the anniversary edition was enjoyable despite it’s shortcomings. I managed to find a lot of new things that I previously missed in my first playthrough. All in all, Grandia 2 is a game that should be cherished and I’m glad it is finally immortalized as a digital classic on Steam so that future generations may too appreciate this legendary RPG.
As for whether you should fork over your hard-earned money for it… If you really loved Grandia 2 and haven’t played it to death, I’d say yes, if you’ve played it to death already, I’d give it a miss. If you’re new to the series (or the game) or haven’t played a JRPG at all, the anniversary edition would be worth checking out. All in all, the port has it’s problems (like many of its previous ports) but it also improves on a few things which were lacking in the previous versions. Regardless of which version you get, Grandia 2 is a must play for all JRPG fans and a great game to get invested into the genre. If you’re curious and haven’t tried a JRPG before, I’d say give it a try, you’ll either love it or hate it and if you hate it, at least you’ll know where you stand.
Grandia 2 is a game that should be cherished and I’m glad it is finally immortalized as a digital classic on Steam so that future generations may too appreciate this legendary RPG.
Personally I think Grandia 2 is the perfect example as to how a traditional JRPG is executed to cater to all audiences. I would even go so far to recommend it over Valkyrie Profile 2 (my favorite game of all time).
Lifespan: Decent Length
Would you replay? Yes