Played from 4pm till about 10 pm
So impressions are it does seem a little bit more beginner friendly, moves that would have been harder in SSF4 such as Light punch to medium punch links are easier here, not having a Focus cancel makes the game feel a little less combo heavy but there are some fancy stuff you can do when it comes to the v skills which differ for each character. Damage output seems really high and feels much more back to Super street fighter 2 turbo, if you miss a move you can get punished really badly
Graphics i really like every things seems to have much more of a feeling of impact i love the little touches such as when your character animates when blocking a attack and the animation on the whole looks great and even though it is all unfinished i do like the look of the game.
As far as the roster goes
Ryu was my most played character as i had played as him in previous games a fair amount and seemed to have very easy damaging combos to do and his V skill was really good
Nash. has potential and is motion based moves made things easier i could do a lot of neat fancy stuff in training mode but for some reason just had a real issue pulling it off online and i really think he needs a decent wake up move also i really think with his V skill he should get two teleports instead of one
Cammy having played her more was starting to find more options though do wish she had more moves to set opponents up for a juggle. But her v skill is pretty good and can set up juggles into a super.
Chun li having a motion for hundred foot kick i like but her fireball and spinning bird kick are charged based ..again not a fan of charge based characters and it does feel with her and bison that the charging time is longer i could be wrong though but playing people who are good with her she has some great set ups and her v skill is pretty deadly.
Bison again as above i really could not gel with him but seen some players doing a lot of pressure with him and his super caught me off guard many times.
Birdie. The surprise for me the only character i used where i actually got a perfect against a opponent combo wise pretty limited but they do a lot of damage and he has some great moves for getting past fireballs and catching jumping opponents.
I reckon today about 80% of the matches the online quality was fair to good but for some reason the bad 20% i could say were nearly all in the last couple of hours of the beta. I have to say even in its early stage i do prefer it to Streetfighter 4 and all its iterations the combat just feels more satisfying and the characters i played all have potential though again if they would make all characters motion based or reduced the charging times then i would enjoy playing all the characters.