The 16-bit War Rages Onward
In this episode, Daniel and Nathan throw down over a very divisive topic that has plagued the games community for over twenty years: which is better, the Super Nintendo or Sega Aladdin? Is this a case of grass-is-always-greener-gaming, or is there a simple exercise in inherent developer superiority?
Next week, we'll be talking to Andre Miller of Indie Haven about Mission: Impossible for the N64/Playstation. You can check out the Demo Disk for that right here!