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LONG BLOG

Open World, Opener World, Openest World

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So, raise your hand if any of the following terms remind you of a time in your life:
* Play by Post
* Chat RP
* MUD
* MUSH

Okay, I count a few hands up… and a few blank stares… and a bit of drool… right, then. Those of you who kind of glazed over are welcome to just go ahead and take a nap, or exit out the back, and have a lovely, practical, socially well-adjusted day.



On a pure craft level, this is an elegant system in that it mimics the recipe for keeping a story on the rails. You need to have a character with a goal or desire, they need to face obstacles and overcome those obstacles with the tools at their disposal in order to resolve their need or their goal, and come away from the experience changed. That is the core of any story, and the fact that the mechanics require each player to focus on these things makes it harder to wander off on a tangent, and easier to end a scene in a way that actually feels solid.

It's not without weaknesses, and it's still in beta. For writers that already enjoy collaborating together, the rules may feel almost needless - it's possible to ignore quite a number of game mechanics if you're comfortable just writing together and trust each other's instincts. (The narrator is allowed to call for a revision of any submitted piece anyway, and everyone can discuss things in the Comments section that lives on every page; comments will send out an email alert to all players involved.) On the other hand, there seems to be some room for more competitive play - if you have a group that prefers to be a bit at odds with one another, creating gain for one player character at the expense of another player character, then you may want to take the rules and outcomes more seriously. But really it's all down to what the narrator decides to let you get away with - there's no automated system in place that can possibly prevent anyone from being hammy, or mean, or typing too much, or a hundred other annoying things.  It's up to you to make the magic work.

If you'd told me this sort of thing would ever be a popular concept, I would have given you my best skeptical face. But Storium has done really well for itself so far. The game is evolving, and there are a bunch of new features and preset worlds still coming online. Go investigate, and let me know what you think.
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About fulldamageone of us since 7:39 PM on 06.06.2008



Frontpaged blogs
Teh Bias: Big Heroes
Freedom: A Closer Look at Enslaved
Motion Control: Show me what you've got

Welcome, wanderer.

I am old beyond time.
(Not actually true, but I ain't young. I still get carded every single time I go to the liquor store or buy cigarettes, and they always make a big deal about it when they read my birthdate off the ID, so I guess that's good.)

I am omnipresent.
(Okay, not true either. But I've lived in a lot of places. Currently adjusting to living in a smaller town after coming from a huge one.)

I have watched your kind over the years, learning.
(Well, I can be a little antisocial; I'm an introvert. Social situations exhaust me. But I'm actually pretty friendly and have learned, with painstaking practice, to hold up my end of a conversation.)

I have watched you evolve.
(I like all sorts of games. I have some over-analytical tendencies, and when no one's looking, you might actually catch me playing with a notebook and pen at my side, taking notes. I love to see games do new things, create new systems and new ways of playing. Games like Catherine, Journey, or Child of Eden - or even little indie strangenesses like Passage and One Chance - always get my imagination fired up.)

I have participated in your rituals.
(Music - Electronica, darkwave, ambient, 80s, chillout, punk, rock, conscious hip-hop, some folk and indie. See last.fm for things I tend to listen to; the profile's out of date, and of course doesn't account for any non-digital music I own.)

I have absorbed your literature.
(Books - Stephen R. Donaldson, Michael Moorcock, Gene Wolfe, Warren Ellis, Stephen King, Chuck Palaniuk, Hunter Thompson, Richard Morgan, Neal Stephenson, William Gibson, Lovecraft, Haruki Murakami, Jeff Lindsay, Mervyn Peake, Borges, Harlan Ellison, Emma Bull, Neil Gaiman, Orson Scott Card, Banana Yoshimoto, bros Hernandez, Nancy Collins, Jessica Abel, Brian Wood, Mary Roach, Mary Karr, Jane McGonigal - and many more.)

I have aided your heroes.
(Fondly remembered games - Final Fantasy series and FFT, Persona series, SMT and DDS, Portal, Bioshock, Batman Arkham Asylum, Fallout, Silent Hill, Valkyria Chronicles, Culdcept, Baroque, Katamari Damacy, Odin Sphere, The Red Star, Rez, The Longest Journey and Dreamfall, Soul Calibur, Panzer Dragoon, Oblivion, Planescape Torment, Dragon Age, Mass Effect, Civilization, Limbo, Puzzle Quest, Demon's Souls, Okami, Parappa the Rapper, any and all co-op beat 'em ups, PixelJunk Monsters, and I'm probably forgetting tons worthy of mention).

I have chosen you to hear my words and bear them to all who will listen.
(Kind of!)

Welcome, wanderer. Make yourself at home.
PSN ID:fulldamage
Steam ID:nosavingthrow


 

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