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LONG BLOG

GTA Online: 100 Tiny Cuts

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Since the initial trailer, Grand Theft Auto Online seemed like a dream coming true for me. I've been a fan of Grand Theft Auto for a while, and have lots of memories playing the game with friends locally. I remember the extremely limited and strange feature in San Andreas that allowed you to play brief 2 player Rampages.




The online function of Grand Theft Auto IV was a little better, but the awkward menus and my growing apathy toward most of the game kept it from being the GTA Online experience I really wanted. I liked Grand Theft Auto V a lot more, and the online function looked like exactly what I wanted.




Creating and leveling your own character, participating in structured Jobs and Missions with friends, or just roaming the enormous game map. It was everything I wanted and I couldn't wait to jump into it with friends.

I've played Grand Theft Auto V for about 300 hours now, and about 100 of them were spent in GTA Online. While I'm still having fun when teaming up with friends, and while the game has significantly improved since release, I have a handful of issues with it that I'd like to see improved with future patches. I want Grand Theft Auto Online to be the best it can possibly be, and maybe fixing some of these issues will help with that.

Character Creator Is Bad




I have very few positive things to say about GTA Online's character creator. It's confusing, convoluted, and probably worse than every modern character creation system out there. Instead of choosing your character's physical appearance with sliders, you choose what your parents and grandparents looked like and they give you an appearance linked to that. You also choose your character's lifestyle with a weird time assignment system that doesn't seem to affect anything but starting stats...which doesn't matter because you'll level all those stats up to full naturally.

The biggest problem here is that your character looks different in the Creator than they do in the game. So I had to start over after creating them and sitting through copious load screens, because they had a weird face in game. My proposed solution is to incorporate a plastic surgeon in GTA Online so you can fix your appearance as needed. It might link back to the same broken character creation screen, but it's better than having to remake them from scratch.

Failed To Find A Compatible GTA Online Session
Revisiting the image I posted at the top.




I get this message 90% of the time that I try to join GTA Online from the main menu. The process is as such:

1. Hit A at startup to join GTA Online

2. Sit through several minutes of loading time

3. Failed To Find A Compatible Session

4. Sit through brief load time to get kicked into GTA V single player

5. Try to join GTA Online again

6. Sit through several minutes loading time

And if I don't get step 7 (get kicked out again), I'm in the game. It's silly. My proposed solution is to put me in a solo session if I can't connect to a group one. Kicking the player back to GTA V for them to start the loading process again is maddening, especially when the game takes so long to load up in the first place.

GTA Online separates lobbies by your Targeting Mode: Free Aim, Traditional GTA, or Assisted Aiming. I only play Free Aim and I assume the other lobbies are more populated, which could lead to my repeated “failed to join” experiences. But don't punish me by making me wait longer. Just put me into a Solo Session if necessary. There are plenty of things to do solo! I really don't mind!

Passive Mode and the Broken Spawn System
Most players in GTA Online lobbies want to kill you. A lot. In theory, you can go into Passive Mode and be left alone while you go about your business. Passive Mode protects you from getting shot by other players.

In practice, Passive Mode isn't passive enough. I've found in this state, you can still be killed if a player runs you over or kills you with explosives. If you get into your car, they can shoot you and your car can be blown up.

If you're getting hounded by a player who is killing you over and over, Passive Mode is near worthless because of another oversight: the respawn system. After death, you respawn close to where you were killed and in many cases, close to the player who killed you. I have had more than a few instances of getting killed by a player, respawning, trying to get a car to drive away, and getting shot down because Passive Mode disables when you're in a car.

My solution to this problem is allow you to respawn at a chosen location after death/suicide. The handy Interaction Menu allows you to set a waypoint for major landmarks at any time. How about adding an option to choose your respawn point on death? If you want to stay near the place you died, leave it off. If you need to get out of there and avoid spawn kills, pick a location from the menu. Seems like an easy fix.




"On Call" Doesn't Actually Work
I've complained multiple times about no one joining lobbies in GTA Online. Maybe it's a complaint about the playerbase as a whole, but I haven't had a race or mission start quickly in months. People just don't want to join. This could also be linked to Free Aim lobbies having lower population, I admit.

So, this was my routine. I'd make a lobby for a race/deathmatch/whatever, and wait.



I've waited up to 20 minutes for games to start before, even using the “Auto-Invite And Play” button which allegedly “Finds players to quickly start a session” for you. No dice. I've probably spent more time waiting in empty lobbies in GTA Online than doing anything else.

So, in a recent patch Rockstar added “On Call” mode. You can queue up an event and continue to roam the open world as players join. But I've never seen anyone join. Tried every match type, waited for over 10 minutes, and nothing. Does the feature even function? Can I still change match options when I join?

No one really knows!

I guess my solution is to yell at everyone playing the game to make them join lobbies, but that's unrealistic.

No Tracker For Online Goals
One cool things about GTA Online is that you can level up and are given a HUGE amount of tasks and challenges to complete to help you level faster.



It's anything from spending cash on clothes to killing people in Deathmatches enough times with a shotgun. A lot of these challenges can be completed alone, so I still enjoy jumping into GTA Online alone just to grind through some of them. It's a cool feature that gives GTA Online some added value outside of “roaming about” and “doing missions”

My nitpick is that you can't tell how much of a challenge you've done until you finish it. Well, you can't tell QUICKLY at least. To look at your progress you have to pause the game, go to Stats, go to Awards, and find the progress of what you've done by scrolling through multiple pages. The pause menu isn't really slow, but it doesn't load fast enough!

You know what would be nice? A progress tracker that pops up as you get closer to completing an Award. Think Gears of War.





See how the bars in the bottom left aren't fully filled, just a reminder of how close you are? GTA Online should definitely have that.

In the end, a few of my problems can be solved just by “get more people playing matches”. The general mindset of GTA Online players seems unfocused on the missions and more on killing random players; just go into any lobby and see how many people with bright red Mental States you see. Even though I prefer playing races and co-operative missions, I can't change how those people want to play the game (yet?)

GTA Online is fun, and I wouldn't have put 100 hours into it if I weren't enjoying it on some level. But there's a lot of improvements to be made before it can reach its full potential, and I hope they are made so it can really become the multiplayer Grand Theft Auto experience I've always wanted.

Heists.

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About Perfidious Sinnone of us since 4:46 PM on 03.03.2009


I go by many names. Masterace, Perfidious Sinn, KD Beaston, Perfidious Syn...uh, that might be it actually.

Twitter: @PerfidiousSinn (https://twitter.com/PerfidiousSinn)

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